using System.Numerics; using Robust.Shared.GameStates; namespace Content.Shared._White.Wizard.Timestop; [RegisterComponent, NetworkedComponent] public sealed partial class FrozenComponent : Component { [ViewVariables] public float Lifetime = 10f; [ViewVariables] public Vector2 OldLinearVelocity; [ViewVariables] public float OldAngularVelocity; }