using Content.Shared.Damage; using Robust.Shared.GameStates; namespace Content.Shared._White._Engi.DamageableClothing; /// /// WD. /// This component goes on an equippable item that should take damage while in use. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class DamageableClothingComponent : Component { /// /// The entity that's wearing the item. /// [ViewVariables, AutoNetworkedField] public EntityUid? User; /// /// The damage modifier to use on item. /// [DataField] public DamageModifierSet DamageModifier = default!; }