-create-3rd-person = { $chance -> [1] Создает *[other] создаёт } -cause-3rd-person = { $chance -> [1] Вызывает *[other] вызывает } -satiate-3rd-person = { $chance -> [1] Насыщает *[other] насыщает } -create-3rd-person = { $chance -> [1] создает *[other] Создает } -cause-3rd-person = { $chance -> [1] вызывает *[other] Вызывает } -satiate-3rd-person = { $chance -> [1] насыщает *[other] Насыщает } reagent-effect-guidebook-create-entity-reaction-effect = { $chance -> [1] создаёт *[other] Создаёт } { $amount -> [1] { INDEFINITE($entname) } *[other] { $amount } { MAKEPLURAL($entname) } } reagent-effect-guidebook-explosion-reaction-effect = { $chance -> [1] вызывает *[other] Вызывает } взрыв reagent-effect-guidebook-foam-area-reaction-effect = { $chance -> [1] создаёт *[other] Создаёт } большое количество пены reagent-effect-guidebook-foam-area-reaction-effect = { $chance -> [1] создаёт *[other] Создаёт } большое количество дыма reagent-effect-guidebook-satiate-thirst = { $chance -> [1] насыщает *[other] Насыщает } { $relative -> [1] жажду средне *[other] жажду на { NATURALFIXED($relative, 3) }x от среднего } reagent-effect-guidebook-satiate-hunger = { $chance -> [1] насыщает *[other] Насыщает } { $relative -> [1] голод средне *[other] голод на { NATURALFIXED($relative, 3) }x от среднего } reagent-effect-guidebook-health-change = { $chance -> [1] { $healsordeals -> [heals] Лечит [deals] Наносит *[both] Изменяет здоровье на } *[other] { $healsordeals -> [heals] лечит [deals] наносит *[both] Изменяет здоровье на } } { $changes } reagent-effect-guidebook-status-effect = { $type -> [add] { $chance -> [1] Вызывает *[other] вызывает } { LOC($key) } как минимум на { NATURALFIXED($time, 3) } { $time } с накоплением *[set] { $chance -> [1] Вызывает *[other] вызывает } { LOC($key) } как минимум на { NATURALFIXED($time, 3) } { $time } без накоплением [remove] { $chance -> [1] Убирает *[other] убирает } { NATURALFIXED($time, 3) } { $time } { LOC($key) } } reagent-effect-guidebook-activate-artifact = { $chance -> [1] Пытается *[other] пытается } активировать артефакт reagent-effect-guidebook-set-solution-temperature-effect = { $chance -> [1] Устаналивает *[other] устанавливает } температуру раствора точно { NATURALFIXED($temperature, 2) }К reagent-effect-guidebook-adjust-solution-temperature-effect = { $chance -> [1] { $deltasign -> [1] Добавляет *[-1] Убирает } *[other] { $deltasign -> [1] добавляет *[-1] убирает } } тепло раствору до тех пор, пока он не достигнет { $deltasign -> [1] не больше { NATURALFIXED($maxtemp, 2) }К *[-1] не меньше { NATURALFIXED($mintemp, 2) }К } reagent-effect-guidebook-adjust-reagent-reagent = { $chance -> [1] { $deltasign -> [1] Adds *[-1] Removes } *[other] { $deltasign -> [1] add *[-1] remove } } { NATURALFIXED($amount, 2) }u of { $reagent } { $deltasign -> [1] to *[-1] from } the solution reagent-effect-guidebook-adjust-reagent-group = { $chance -> [1] { $deltasign -> [1] Adds *[-1] Removes } *[other] { $deltasign -> [1] add *[-1] remove } } { NATURALFIXED($amount, 2) }u of reagents in the group { $group } { $deltasign -> [1] to *[-1] from } the solution reagent-effect-guidebook-adjust-temperature = { $chance -> [1] { $deltasign -> [1] Adds *[-1] Removes } *[other] { $deltasign -> [1] add *[-1] remove } } { POWERJOULES($amount) } of heat { $deltasign -> [1] to *[-1] from } the body it's in reagent-effect-guidebook-chem-cause-disease = { $chance -> [1] Causes *[other] cause } the disease { $disease } reagent-effect-guidebook-chem-cause-random-disease = { $chance -> [1] Causes *[other] cause } the diseases { $diseases } reagent-effect-guidebook-jittering = { $chance -> [1] Causes *[other] cause } jittering reagent-effect-guidebook-chem-clean-bloodstream = { $chance -> [1] Cleanses *[other] cleanse } the bloodstream of other chemicals reagent-effect-guidebook-cure-disease = { $chance -> [1] Cures *[other] cure } diseases reagent-effect-guidebook-cure-eye-damage = { $chance -> [1] { $deltasign -> [1] Heals *[-1] Deals } *[other] { $deltasign -> [1] heal *[-1] deal } } eye damage reagent-effect-guidebook-chem-vomit = { $chance -> [1] Causes *[other] cause } vomiting reagent-effect-guidebook-create-gas = { $chance -> [1] Creates *[other] create } { $moles } { $moles -> [1] mole *[other] moles } of { $gas } reagent-effect-guidebook-drunk = { $chance -> [1] Causes *[other] cause } drunkness reagent-effect-guidebook-electrocute = { $chance -> [1] Electrocutes *[other] electrocute } the metabolizer for { NATURALFIXED($time, 3) } { $time } reagent-effect-guidebook-extinguish-reaction = { $chance -> [1] Extinguishes *[other] extinguish } fire reagent-effect-guidebook-flammable-reaction = { $chance -> [1] Increases *[other] increase } flammability reagent-effect-guidebook-ignite = { $chance -> [1] Ignites *[other] ignite } the metabolizer reagent-effect-guidebook-make-sentient = { $chance -> [1] Makes *[other] make } the metabolizer sentient reagent-effect-guidebook-modify-bleed-amount = { $chance -> [1] { $deltasign -> [1] Induces *[-1] Reduces } *[other] { $deltasign -> [1] induce *[-1] reduce } } bleeding reagent-effect-guidebook-modify-blood-level = { $chance -> [1] { $deltasign -> [1] Increases *[-1] Decreases } *[other] { $deltasign -> [1] increases *[-1] decreases } } blood level reagent-effect-guidebook-paralyze = { $chance -> [1] Paralyzes *[other] paralyze } the metabolizer for at least { NATURALFIXED($time, 3) } { $time } reagent-effect-guidebook-cure-zombie-infection = { $chance -> [1] Cures *[other] cure } an ongoing zombie infection reagent-effect-guidebook-cause-zombie-infection = { $chance -> [1] Gives *[other] give } an individual the zombie infection reagent-effect-guidebook-innoculate-zombie-infection = { $chance -> [1] Cures *[other] cure } an ongoing zombie infection, and provides immunity to future infections reagent-effect-guidebook-movespeed-modifier = { $chance -> [1] Modifies *[other] modify } movement speed by { NATURALFIXED($walkspeed, 3) }x for at least { NATURALFIXED($time, 3) } { $time } reagent-effect-guidebook-reset-narcolepsy = { $chance -> [1] Temporarily staves *[other] temporarily stave } off narcolepsy reagent-effect-guidebook-wash-cream-pie-reaction = { $chance -> [1] Washes *[other] wash } off cream pie from one's face reagent-effect-guidebook-missing = { $chance -> [1] Causes *[other] cause } an unknown effect as nobody has written this effect yet # Amour reagent-effect-guidebook-sex-change = { $chance -> [1] Делает *[other] делает } метаболизатор меняет пол reagent-effect-guidebook-gender-change = { $chance -> [1] Делает *[other] делает } метаболизатор меняет пол