using System.Numerics; using Content.Shared._Amour.CustomHeight; using Robust.Client.GameObjects; namespace Content.Client._Amour.CustomHeight; public sealed class CustomHeightSystem : SharedCustomHeightSystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnHeightChange); } private void OnHeightChange(EntityUid uid, CustomHeightComponent component, AppearanceChangeEvent args) { if(args.Sprite is null || !AppearanceSystem.TryGetData(uid, HeightVisuals.State, out var height)) return; height = Math.Clamp(height, component.Min, component.Max); args.Sprite.Scale = new Vector2(height); } }