using Content.Shared.GameTicking; using Content.Shared._White.Overlays; using Robust.Client.Graphics; using Robust.Client.Player; using Robust.Shared.Player; namespace Content.Client._White.Overlays; public sealed class SaturationScaleSystem : EntitySystem { [Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly IOverlayManager _overlayMan = default!; [Dependency] private readonly ILightManager _lightManager = default!; private SaturationScaleOverlay _overlay = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPlayerAttached); SubscribeLocalEvent(OnPlayerDetached); SubscribeNetworkEvent(RoundRestartCleanup); _overlay = new(); } private void RoundRestartCleanup(RoundRestartCleanupEvent ev) { _overlayMan.RemoveOverlay(_overlay); } private void OnPlayerDetached(EntityUid uid, SaturationScaleComponent component, PlayerDetachedEvent args) { if (_player.LocalSession != args.Player) return; _overlayMan.RemoveOverlay(_overlay); } private void OnPlayerAttached(EntityUid uid, SaturationScaleComponent component, PlayerAttachedEvent args) { if (_player.LocalSession != args.Player) return; _overlayMan.AddOverlay(_overlay); } private void OnShutdown(EntityUid uid, SaturationScaleComponent component, ComponentShutdown args) { if (_player.LocalSession?.AttachedEntity != uid) return; _overlayMan.RemoveOverlay(_overlay); } private void OnInit(EntityUid uid, SaturationScaleComponent component, ComponentInit args) { if (_player.LocalSession?.AttachedEntity != uid) return; _overlayMan.AddOverlay(_overlay); } }