using Content.Shared._White.Animations; using Robust.Shared.Player; namespace Content.Server._White.Animations; public sealed class FlipOnHitSystem : SharedFlipOnHitSystem { protected override void PlayAnimation(EntityUid user) { var filter = Filter.Pvs(user, entityManager: EntityManager); if (TryComp(user, out var actor)) filter.RemovePlayer(actor.PlayerSession); RaiseNetworkEvent(new FlipOnHitEvent(GetNetEntity(user)), filter); } }