using Robust.Shared.Audio; namespace Content.Shared._White.Keyhole.Components; [RegisterComponent] public sealed partial class KeyholeComponent: KeyBaseComponent { [ViewVariables(VVAccess.ReadWrite)] [DataField] public bool Locked = false; [ViewVariables(VVAccess.ReadWrite)] [DataField] public float Delay = 1f; [ViewVariables(VVAccess.ReadWrite)] [DataField] public SoundSpecifier DoorLockedSound = new SoundPathSpecifier("/Audio/White/Object/Tools/Keyhole/locked.ogg"); [ViewVariables(VVAccess.ReadWrite)] [DataField] public SoundSpecifier UnlockSound = new SoundPathSpecifier("/Audio/White/Object/Tools/Keyhole/unlock.ogg"); [ViewVariables(VVAccess.ReadWrite)] [DataField] public SoundSpecifier LockSound = new SoundPathSpecifier("/Audio/White/Object/Tools/Keyhole/lock.ogg"); }