using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Kudzu; [RegisterComponent] public class GrowingKudzuComponent : Component { public override string Name => "GrowingKudzu"; [DataField("growthLevel")] public int GrowthLevel = 1; [DataField("growthTickSkipChance")] public float GrowthTickSkipChange = 0.0f; }