# basic dictionary that maps old entity ids to new entity ids. # an empty or "null" string results in the entity getting deleted. # e.g., you can swap all walls with windows and delete all tables by adding lines like: # # Window: WallSolid # WallSolid: Window # Table: null # chem_dispenser: ChemDispenser KvassTankFull: null DrinkKvassGlass: null KvassTank: null # 2023-05-03 SpawnPointBrigmedic: null ClothingHeadsetBrigmedic: null ClothingHeadHatBeretBrigmedic: null ClothingHeadHelmetHardsuitBrigmedic: null ClothingOuterHardsuitBrigmedic: null ClothingOuterCoatAMG: null ClothingBackpackBrigmedic: null ClothingBackpackBrigmedicFilled: null ClothingBackpackSatchelBrigmedic: null ClothingBackpackSatchelBrigmedicFilled: null ClothingBackpackDuffelBrigmedic: null ClothingBackpackDuffelBrigmedicFilled: null BrigmedicIDCard: null BrigmedicPDA: null BoxSurvivalBrigmedic: null LockerBrigmedic: null LockerBrigmedicFilled: null BedsheetBrigmedic: null # 2023-05-04 BoxMagazineMagnumSubMachineGun: BoxMagazinePistolSubMachineGun BoxMagazineMagnumSubMachineGunPractice: BoxMagazinePistolSubMachineGunPractice BoxMagazineMagnumSubMachineGunRubber: BoxMagazinePistolSubMachineGunRubber MagazineMagnumSubMachineGun: MagazinePistolSubMachineGun MagazineMagnumSubMachineGunHighVelocity: MagazinePistolSubMachineGunHighVelocity MagazineMagnumSubMachineGunPractice: MagazinePistolSubMachineGunPractice MagazineMagnumSubMachineGunRubber: MagazinePistolSubMachineGunRubber WeaponSubMachineGunVector: WeaponSubMachineGunDrozd WeaponSubMachineGunVectorRubber: WeaponSubMachineGunDrozdRubber MagazineBoxAntiMaterial: MagazineBoxAntiMateriel CartridgeAntiMaterial: CartridgeAntiMateriel BulletAntiMaterial: BulletAntiMateriel # 2023-05-10 FoodCondimentBottleSmallHotsauce: FoodCondimentBottleHotsauce FoodBakedCookieFortune: FoodSnackCookieFortune GunSafeSubMachineGunVector: GunSafeSubMachineGunDrozd