using System.Linq; using Content.Server._White.Fluff.Components; using Content.Shared.Actions; using Content.Shared.Inventory.Events; using Robust.Server.GameObjects; namespace Content.Server._White.Fluff.Systems; public sealed class ClothingMidiSystem : EntitySystem { [Dependency] private readonly SharedActionsSystem _actionsSystem = default!; [Dependency] private readonly UserInterfaceSystem _uiSystem = default!; public override void Initialize() { base.Initialize(); //SubscribeLocalEvent(OnEquip); //SubscribeLocalEvent(OnUnequip); } //private void OnEquip(EntityUid uid, ClothingMidiComponent component, GotEquippedEvent args) //{ // if (component.MidiAction != null) // { // if (!TryComp(args.Equipment, out var ui) || ui.Interfaces.Count == 0) // return; // var comp = EnsureComp(args.Equipee); // comp.Interfaces.Add(ui.Interfaces.First().Key, ui.Interfaces.First().Value); // // _actionsSystem.AddAction(args.Equipee, ref component.MidiActionEntity, component.MidiAction); // } //} //private void OnUnequip(EntityUid uid, ClothingMidiComponent component, GotUnequippedEvent args) //{ // if (component.MidiAction != null) // { // _actionsSystem.RemoveAction(args.Equipee, component.MidiActionEntity); // // if (!TryComp(args.Equipment, out var ui) || ui.Interfaces.Count == 0) // return; // // if (!TryComp(args.Equipee, out var personUi)) // return; // // if (personUi.Interfaces.Count is 0 or 1) // { // RemComp(args.Equipee); // return; // } // // personUi.Interfaces.Remove(ui.Interfaces.First().Key); // } //} }