using Robust.Shared.GameStates; namespace Content.Shared._White.Lighting.PointLight.Locker; [RegisterComponent, NetworkedComponent] public sealed partial class PointLightLockerComponent : Component { [DataField, ViewVariables] public string RedColor = "#D56C6C"; [DataField, ViewVariables] public string GreenColor = "#7FC080"; [DataField, ViewVariables] public float ReduceEnergyOnOpen = 0.1f; [DataField, ViewVariables] public float ReduceRadiusOnOpen = 0.1f; }