#nullable enable using System.Threading.Tasks; using Content.Shared.Construction; using Content.Shared.Interfaces; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public class PopupUser : IGraphAction { [DataField("cursor")] public bool Cursor { get; } = false; [DataField("text")] public string Text { get; } = string.Empty; public async Task PerformAction(IEntity entity, IEntity? user) { if (user == null) return; if(Cursor) user.PopupMessageCursor(Text); else entity.PopupMessage(user, Text); } } }