using Content.Shared._Amour.Animation; using Content.Shared._Amour.Hole; using Content.Shared.Verbs; using Robust.Shared.Prototypes; namespace Content.Server._Amour.Animation; public sealed class SharebleAnimationSystem : SharedAnimationSystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; public override void Play(EntityUid uid, ProtoId protoId) { RaiseNetworkEvent(new AnimationProtoStartMessage(GetNetEntity(uid),protoId)); } public override void Play(EntityUid uid, AnimationData data, string animationId = "funny") { RaiseNetworkEvent(new AnimationStartMessage(GetNetEntity(uid),data,animationId)); } }