using Content.Shared.Whitelist; using Robust.Shared.GameStates; namespace Content.Shared.Labels.Components { [RegisterComponent, NetworkedComponent] public sealed partial class HandLabelerComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField] public string AssignedLabel { get; set; } = string.Empty; [ViewVariables(VVAccess.ReadWrite)] [DataField] public int MaxLabelChars { get; set; } = 50; [DataField] public EntityWhitelist Whitelist = new(); } }