using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Content.Shared.Damage;
namespace Content.Server.Chemistry.ReagentEffects
{
///
/// Default metabolism for medicine reagents.
///
public class HealthChange : ReagentEffect
{
///
/// Damage to apply every metabolism cycle. Damage Ignores resistances.
///
[DataField("damage", required: true)]
public DamageSpecifier Damage = default!;
public override void Metabolize(IEntity solutionEntity, Solution.ReagentQuantity amount)
{
EntitySystem.Get().TryChangeDamage(solutionEntity.Uid, Damage, true);
}
}
}