* Reapply "Add limited-reagent dispensers (#23907)" This reverts commit531becd592. # Conflicts: # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml # Resources/Prototypes/Entities/Structures/Dispensers/chem.yml * Reapply "Fix comp.Owner (#24206)" This reverts commit2d2405ff93. * Reapply "Use old reagent dispenser beaker slot ID (#24209)" This reverts commit388424e2f3. * Add a container display to dispenser UI (#25391) * Implemented contents display for dispenser UI * Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Resolve the netent into a euid first --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Add prediction to hand labeler labels (#25869) Added prediction to labels * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> # Conflicts: # Resources/Prototypes/Entities/Effects/chemistry_effects.yml * Reagent dispenser UI (#27831) * reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` # Conflicts: # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs * Reagent dispenser UI (Again) (#27958) * reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` * delete unused classes * disable reagent button when container is empty * Make things a bit bigger * remove obsolete text color override * пару фиксов поверх * переводики хихиххи * еще переводы * feat: химические картриджи --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
120 lines
2.8 KiB
C#
120 lines
2.8 KiB
C#
using System;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.Chemistry.UI;
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/// <summary>
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/// Creates a grid of buttons given a comma-seperated list of Text
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/// </summary>
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public sealed class ButtonGrid : GridContainer
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{
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private string _buttonList = "";
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/// <summary>
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/// A comma-seperated list of text to use for each button. These will be inserted sequentially.
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/// </summary>
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public string ButtonList
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{
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get => _buttonList;
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set
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{
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_buttonList = value;
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Update();
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}
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}
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public bool RadioGroup { get; set; } = false;
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private string? _selected;
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/// <summary>
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/// Which button is currently selected. Only matters when <see cref="RadioGroup"/> is true.
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/// </summary>
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public string? Selected
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{
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get => _selected;
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set
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{
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_selected = value;
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Update();
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}
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}
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public Action<string>? OnButtonPressed;
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/// <summary>
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/// <see cref="GridContainer.Columns"/>
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/// </summary>
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public new int Columns
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{
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get => base.Columns;
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set
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{
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base.Columns = value;
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Update();
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}
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}
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/// <summary>
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/// <see cref="GridContainer.Rows"/>
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/// </summary>
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public new int Rows
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{
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get => base.Rows;
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set
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{
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base.Rows = value;
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Update();
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}
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}
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private void Update()
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{
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if (ButtonList == "")
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return;
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this.Children.Clear();
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var i = 0;
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var list = ButtonList.Split(",");
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var group = new ButtonGroup();
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foreach (var button in list)
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{
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var btn = new Button();
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btn.Text = button;
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btn.OnPressed += _ =>
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{
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if (RadioGroup)
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btn.Pressed = true;
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Selected = button;
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OnButtonPressed?.Invoke(button);
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};
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if (button == Selected)
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btn.Pressed = true;
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var sep = HSeparationOverride ?? 0;
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// ReSharper disable once PossibleLossOfFraction
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// btn.SetWidth = (this.PixelWidth - sep * (Columns - 1)) / 3;
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btn.Group = group;
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var row = i / Columns;
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var col = i % Columns;
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var last = i == list.Length - 1;
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var lastCol = i == Columns - 1;
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var lastRow = row == list.Length / Columns - 1;
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if (row == 0 && (lastCol || last))
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btn.AddStyleClass("OpenLeft");
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else if (col == 0 && lastRow)
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btn.AddStyleClass("OpenRight");
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else
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btn.AddStyleClass("OpenBoth");
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this.Children.Add(btn);
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i++;
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}
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}
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}
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