* mechs * interaction relay * atmos handling * fuck around with interaction events SPAGHETTI CODE OH MY GOD * more sprites and whatever the hell * more mech shit * more shit for equipment * starting equipment (for nukie mechs and such) * equipment cycling * starting with some of the ui * a fat chunk of ui prototyping * done tinkering with ui * a bunch of ui stuff and what have yous * cleaning up grabber and state handling * make the ui actually functional + watch me port a million icons I swear i'll prune the sprites later blease * start on construction * construction yo mamma * remove some unused files * fix a silly * make the graph sane * make it actually constructible. * print the boards as well, bozo * rebalance part prices * eject action also i appease the russians by remembering to localize * Punch Shit * make mech integrity and repairs work * Make the UI more based STOMP STOMP STOMP STOMP * make equipment even more based * batteries and other such delights * make the ui look pimpin af * make the construction mega based * UI but so epic * equipment * some sweat tweaks * damage rebalancing * restructure tech * fix some shit * mechs inherit access * make icons actually use sprite specifiers * TRAILING COMMAA!!!!! * fix a mild indentation sin * undo this change because it isn't needed * actually fix this * secret webeditting shhhh * place this tech here * comments * foo
16 lines
693 B
XML
16 lines
693 B
XML
<equipment:MechGrabberUiFragment
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xmlns:equipment="clr-namespace:Content.Client.Mech.Ui.Equipment"
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xmlns="https://spacestation14.io" Margin="1 0 2 0" HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer Orientation="Vertical"
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HorizontalExpand="True"
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VerticalExpand="True">
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<ItemList Name="ItemList"
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VerticalExpand="True"
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MinHeight="120"
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HorizontalExpand="True"
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SelectMode="Button">
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</ItemList>
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<Label Name="SpaceLabel" HorizontalAlignment="Right" StyleClasses="LabelSubText"></Label>
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</BoxContainer>
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</equipment:MechGrabberUiFragment>
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