* Changeling WIP * UI * Pointers fix * Moved out abilities * Regenerate ability * Fixed Regenerate ability Prevent ghosting while regenerating * Cleanup * Base lesser form * Finished Lesser Form && Transform * Transform Sting * Blind Sting * Mute Sting Added OnExamine on absorbed human * Hallucination Sting Changeling Absorb and transfer absorbed entities to absorber * Cryogenic Sting * Adrenaline Sacs * Transform now uses Polymorph * Armblade, Shield, Armor * Tentacle Arm ability Tentacle Gun system * WIP with bugs * WiP bugs * fix implant transfer * Fixed bugs with shop transfer and actions transfer * Just in case * Vi sitter i ventrilo och spelar DotA * Fixes and proper LesserForm tracking * !!!!! * Fixed empty buttons * WIP Gamerule Ready - shop * nerf stun time cause its sucks * cleaning * just in case * Absorb DNA Objective. * Partial objectives with bugs * fix * fix pointer * Changeling objectives * Changeling objectives №2 * Admin verb, game rule * Fixed empty list check Icons for objectives * Changeling chat, changeling names etc. * fix some merge errors * - fix: Fixed all bugs with changeling --------- Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com> Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com> Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com> Co-authored-by: EnefFlow <regeto90@mail.ru>
34 lines
887 B
C#
34 lines
887 B
C#
using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Miracle.Changeling.UI.TransformStingUI;
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[GenerateTypedNameReferences]
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public sealed partial class TransformStingSelectorWindow : DefaultWindow
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{
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public Action<string, NetEntity>? ItemSelected;
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public TransformStingSelectorWindow()
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{
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RobustXamlLoader.Load(this);
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}
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public void PopulateList(Dictionary<string, string> items, NetEntity target)
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{
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ItemsContainer.RemoveAllChildren();
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foreach (var item in items)
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{
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var button = new Button();
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button.Text = item.Value;
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button.OnPressed += _ => ItemSelected?.Invoke(item.Key, target);
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ItemsContainer.AddChild(button);
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}
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}
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}
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