51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System.Numerics;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Client._White.Cult;
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public sealed class HellSystem : EntitySystem
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{
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private const string Rsi = "White/Cult/hell.rsi";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HellComponent, ComponentStartup>(PentagramAdded);
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SubscribeLocalEvent<HellComponent, ComponentShutdown>(PentagramRemoved);
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}
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private void PentagramAdded(EntityUid uid, HellComponent component, ComponentStartup args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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if (sprite.LayerMapTryGet(HellKey.Key, out _))
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return;
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var adj = sprite.Bounds.Height / 2 + 1.0f / 32 * 6.0f;
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var layer = sprite.AddLayer(new SpriteSpecifier.Rsi(new ResPath(Rsi), "animated"));
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sprite.LayerMapSet(HellKey.Key, layer);
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sprite.LayerSetOffset(layer, new Vector2(0.0f, adj));
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sprite.LayerSetShader(layer, "unshaded");
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}
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private void PentagramRemoved(EntityUid uid, HellComponent component, ComponentShutdown args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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if (!sprite.LayerMapTryGet(HellKey.Key, out var layer))
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return;
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sprite.RemoveLayer(layer);
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}
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private enum HellKey
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{
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Key
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}
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}
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