Files
OldThink/Content.Client/_White/OfferItem/OfferItemIndicatorsOverlay.cs
Spatison d32eb158d4 Теперь предметы можно передавать из рук в руки (#462)
* add: Теперь предеты можно передовать из рук в руки

* Кудато не туда уехало
2024-07-18 01:33:28 +03:00

73 lines
2.4 KiB
C#

using System.Numerics;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Shared.Enums;
using Robust.Shared.Utility;
namespace Content.Client._White.OfferItem;
public sealed class OfferItemIndicatorsOverlay : Overlay
{
private readonly IInputManager _inputManager;
private readonly IEntityManager _entMan;
private readonly IEyeManager _eye;
private readonly OfferItemSystem _offer;
private readonly Texture _sight;
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
private readonly Color _mainColor = Color.White.WithAlpha(0.3f);
private readonly Color _strokeColor = Color.Black.WithAlpha(0.5f);
private readonly float _scale = 0.6f; // 1 is a little big
public OfferItemIndicatorsOverlay(IInputManager input, IEntityManager entMan,
IEyeManager eye, OfferItemSystem offerSys)
{
_inputManager = input;
_entMan = entMan;
_eye = eye;
_offer = offerSys;
var spriteSys = _entMan.EntitySysManager.GetEntitySystem<SpriteSystem>();
_sight = spriteSys.Frame0(new SpriteSpecifier.Rsi(new ResPath("/Textures/White/Interface/give_item.rsi"),
"give_item"));
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
if (!_offer.IsInOfferMode())
return false;
return base.BeforeDraw(in args);
}
protected override void Draw(in OverlayDrawArgs args)
{
var mouseScreenPosition = _inputManager.MouseScreenPosition;
var mousePosMap = _eye.PixelToMap(mouseScreenPosition);
if (mousePosMap.MapId != args.MapId)
return;
var mousePos = mouseScreenPosition.Position;
var uiScale = (args.ViewportControl as Control)?.UIScale ?? 1f;
var limitedScale = uiScale > 1.25f ? 1.25f : uiScale;
DrawSight(_sight, args.ScreenHandle, mousePos, limitedScale * _scale);
}
private void DrawSight(Texture sight, DrawingHandleScreen screen, Vector2 centerPos, float scale)
{
var sightSize = sight.Size * scale;
var expandedSize = sightSize + new Vector2(7f, 7f);
screen.DrawTextureRect(sight,
UIBox2.FromDimensions(centerPos - sightSize * 0.5f, sightSize), _strokeColor);
screen.DrawTextureRect(sight,
UIBox2.FromDimensions(centerPos - expandedSize * 0.5f, expandedSize), _mainColor);
}
}