22 lines
645 B
C#
22 lines
645 B
C#
using Content.Shared._White.Supermatter.Components;
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using Content.Shared._White.Supermatter.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Client._White.Supermatter.Systems;
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public sealed class SupermatterSystem : SharedSupermatterSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SupermatterComponent, ComponentHandleState>(HandleSupermatterState);
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}
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private void HandleSupermatterState(EntityUid uid, SupermatterComponent comp, ref ComponentHandleState args)
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{
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if (args.Current is not SupermatterComponentState state)
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return;
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}
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}
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