* - fix: Genitals sprite shit and meow for tajaran * - add: fart sound if kicked from server * - tweak: vulpies and tajaran now for donaters!!! * - fix: Fart on exit * - add: roleplay think * - fix: database shit and loc * - add: ears for slime * - fix: LOC interaction fix * - add: height setting * - fix: height for felinids * - fix: nigga fix * - fix: no bitches on captain * - fix: interaction panel animation shit
48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace Content.Server.Database.Migrations.Sqlite
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{
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/// <inheritdoc />
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public partial class RolePlayThink : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "roleplay_info",
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columns: table => new
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{
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roleplay_info_id = table.Column<int>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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profile_id = table.Column<int>(type: "INTEGER", nullable: false),
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name = table.Column<string>(type: "TEXT", nullable: false),
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value = table.Column<int>(type: "INTEGER", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_roleplay_info", x => x.roleplay_info_id);
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table.ForeignKey(
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name: "FK_roleplay_info_profile_profile_id",
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column: x => x.profile_id,
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principalTable: "profile",
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principalColumn: "profile_id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateIndex(
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name: "IX_roleplay_info_profile_id_name",
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table: "roleplay_info",
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columns: new[] { "profile_id", "name" });
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "roleplay_info");
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}
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}
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}
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