* fix weird name saving * fix item status * Fix single-user BUIs erroneously closing (#28375) (cherry picked from commit 08952b467d9b2b2db85cb9ebb4e8b628c0145716) * fix meatyore shop * possible playtime fix * fixes --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using Content.Server.Flash.Components;
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using Content.Server.Store.Components;
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using Content.Shared._White.Overlays;
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using Content.Shared.Changeling;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.Implants.Components;
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using Content.Shared.Inventory;
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namespace Content.Server.Changeling;
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public sealed partial class ChangelingSystem
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{
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private void InitializeShop()
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{
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SubscribeLocalEvent<SubdermalImplantComponent, ChangelingShopActionEvent>(OnShop);
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SubscribeLocalEvent<ChangelingComponent, ChangelingRefundEvent>(OnChangelingRefund);
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SubscribeLocalEvent<DeleteOnChangelingRefundComponent, InventoryRelayedEvent<ChangelingRefundEvent>>(OnRefund);
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}
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private void OnRefund(Entity<DeleteOnChangelingRefundComponent> ent,
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ref InventoryRelayedEvent<ChangelingRefundEvent> args)
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{
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QueueDel(ent);
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}
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private void OnChangelingRefund(Entity<ChangelingComponent> ent, ref ChangelingRefundEvent args)
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{
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RemComp<EyeProtectionComponent>(ent);
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RemComp<FlashImmunityComponent>(ent);
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RemComp<TemporaryNightVisionComponent>(ent);
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RemComp<TemporaryThermalVisionComponent>(ent);
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RemComp<VoidAdaptationComponent>(ent);
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foreach (var hand in _handsSystem.EnumerateHands(ent))
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{
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if (hand.HeldEntity != null && HasComp<DeleteOnChangelingRefundComponent>(hand.HeldEntity.Value))
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QueueDel(hand.HeldEntity.Value);
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}
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if (!TryComp(args.Store, out StoreComponent? storeComponent))
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return;
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_storeSystem.DisableRefund(args.Store, storeComponent);
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}
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private void OnShop(EntityUid uid, SubdermalImplantComponent component, ChangelingShopActionEvent args)
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{
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if (!TryComp<StoreComponent>(uid, out var store))
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return;
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_storeSystem.ToggleUi(args.Performer, uid, store);
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}
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}
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