* - add: 10 minutes of suffering. * - fix: No monkey evolution. * - fix: Remove Absorb on rejuvenate. * - tweak: Less thick armor. * - fix: Transfer uncloneable on transform.
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using Content.Server.Forensics;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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namespace Content.Server.Changeling;
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public sealed class TransformStungSystem : EntitySystem
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{
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[Dependency] private readonly ChangelingSystem _ling = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<TransformStungComponent, MobStateComponent, DnaComponent>();
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while (query.MoveNext(out var uid, out var stung, out var state, out var dna))
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{
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if (dna.DNA == stung.OriginalHumanoidData.Dna)
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{
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RemCompDeferred<TransformStungComponent>(uid);
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continue;
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}
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if (state.CurrentState != MobState.Alive)
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continue;
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stung.Accumulator += frameTime;
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if (stung.Accumulator < stung.Duration.TotalSeconds)
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continue;
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stung.Accumulator = 0f;
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_ling.TransformPerson(uid, stung.OriginalHumanoidData);
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RemCompDeferred<TransformStungComponent>(uid);
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}
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}
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}
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