Files
OldThink/Content.Server/Chemistry/EntitySystems/ChemistrySystem.Patch.cs
RinKeeper 357680d278 fixes (#282)
* fix: fixes

* resolve conflicts

* very important commit

* very important gramatical error

* incredible architecture solution
2024-05-30 17:48:15 +03:00

250 lines
9.8 KiB
C#

using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Components;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Chemistry;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using System.Threading;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Chemistry.EntitySystems
{
public sealed partial class ChemistrySystem
{
[Dependency] private readonly ReactiveSystem _reactive = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
public void InitializePatch()
{
SubscribeLocalEvent<PatchComponent, PatchDoAfterEvent>(OnPatchDoAfter);
SubscribeLocalEvent<PatchComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<PatchComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<PatchComponent, SolutionContainerChangedEvent>(OnSolutionChange);
}
private void OnPatchDoAfter(Entity<PatchComponent> entity, ref PatchDoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Args.Target == null)
return;
TryDoInject(entity, args.Args.Target.Value, args.Args.User);
args.Handled = true;
}
private void PatchDoAfter(Entity<PatchComponent> patch, EntityUid target, EntityUid user)
{
var (uid, component) = patch;
// Dont need to start DoAfter if patch is empty
if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var _, out var patchSolution) || patchSolution.Volume == 0)
{
_popup.PopupCursor(Loc.GetString("patch-component-empty-message"), user);
return;
}
// Create a pop-up for the user
_popup.PopupEntity(Loc.GetString("patch-component-injecting-user"), target, user);
var isTarget = user != target;
if (isTarget)
{
// Create a pop-up for the target
var userName = Identity.Entity(user, EntityManager);
_popup.PopupEntity(Loc.GetString("patch-component-injecting-target",
("user", userName)), user, target);
}
var actualDelay = MathHelper.Max(patch.Comp.Delay, TimeSpan.FromSeconds(1));
// Injections take 0.5 seconds longer per additional 5u
actualDelay += TimeSpan.FromSeconds(patchSolution.Volume.Float() / component.Delay.TotalSeconds - 0.5f);
_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} is attempting to put a patch on {_entMan.ToPrettyString(target):target}");
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new PatchDoAfterEvent(), patch.Owner, target: target, used: patch.Owner)
{
BreakOnMove = true,
BreakOnDamage = true,
});
}
/// <summary>
/// Actually difference between OnUseInHand and OnAfterInteract only in target
/// In OnUseInHand target is always = user. In OnAfterInteract target may be user or may not
/// </summary>
private void OnUseInHand(Entity<PatchComponent> entity, ref UseInHandEvent args)
{
if (args.Handled)
return;
if (args.User is not { Valid: true } target)
return;
PatchDoAfter(entity, target, args.User);
args.Handled = true;
}
private void OnAfterInteract(Entity<PatchComponent> entity, ref AfterInteractEvent args)
{
if (!args.CanReach || args.Handled)
return;
var (_, component) = entity;
if (!EligibleEntity(args.Target, _entMan, component))
return;
if (args.Target is not { Valid: true } target)
return;
var user = args.User;
PatchDoAfter(entity, target, user);
args.Handled = true;
}
private void OnSolutionChange(Entity<PatchComponent> entity, ref SolutionContainerChangedEvent args)
{
Dirty(entity);
}
private bool TryDoInject(Entity<PatchComponent> patch, EntityUid? target, EntityUid user)
{
var (uid, component) = patch;
string? msgFormat = null;
if (!EligibleEntity(target, _entMan, component))
return false;
if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var patchSoln, out var patchSolution) || patchSolution.Volume == 0)
{
// TODO: Empty patch should stop the bleeding
_popup.PopupCursor(Loc.GetString("patch-component-empty-message"), user);
return true;
}
if (!_solutionContainers.TryGetInjectableSolution(target.Value, out var targetSoln, out var targetSolution))
{
_popup.PopupCursor(Loc.GetString("patch-cant-inject", ("target", Identity.Entity(target.Value, _entMan))), user);
return false;
}
if (patchSolution.Volume > targetSolution.AvailableVolume)
{
_popup.PopupCursor(Loc.GetString("patch-cant-inject-now"), user);
return false;
}
var removedSolution = _solutionContainers.SplitSolution(patchSoln.Value, patchSolution.Volume);
_popup.PopupCursor(Loc.GetString(msgFormat ?? "patch-component-inject-other-message", ("other", target)), user);
if (!targetSolution.CanAddSolution(removedSolution))
return true;
ApplyOnSkin(patch,target, targetSoln, removedSolution);
QueueDel(patch);
_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} put a patch on {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
return true;
}
/// <summary>
/// Applies solution via ReactionMethod.Touch
/// Applies until CancellationToken is not cancelled
/// if CancellationToken is cancelled starts ApplyIntoBloodStream
/// </summary>
private void ApplyOnSkin(Entity<PatchComponent> entity, EntityUid? target, Entity<SolutionComponent>? targetSoln, Solution solution)
{
CancellationToken token = entity.Comp.CancelTokenSourceSkin.Token;
Double applicationTime = (double) (entity.Comp.BaseApplicationTime + 2 * (solution.Volume / 5));
FixedPoint2 ups = 1 / applicationTime; // ups - units per second
var currentSolution = solution;
currentSolution.ScaleSolution((float)ups);
if (target.HasValue)
{
Timer.SpawnRepeating(TimeSpan.FromSeconds(1), () =>
{
if (token.IsCancellationRequested)
return;
_reactive.DoEntityReaction(target.Value, currentSolution, ReactionMethod.Touch);
}, token);
}
Timer.Spawn(TimeSpan.FromSeconds(applicationTime), () =>
{
OnRemoveSkin(entity);
ApplyIntoBloodStream(entity, target, targetSoln, solution);
});
}
/// <summary>
/// Almost similar to the ApplyOnSkin.
/// Applies solution into bloodstream.
/// </summary>
private void ApplyIntoBloodStream(Entity<PatchComponent> entity, EntityUid? target, Entity<SolutionComponent>? targetSoln, Solution solution)
{
CancellationToken token = entity.Comp.CancelTokenSourceBlood.Token;
Double applicationTime = (double) (entity.Comp.BaseApplicationTime + 2 * (solution.Volume / 5));
FixedPoint2 ups = (1 / applicationTime) / 2; // ups - units per second
var currentSolution = solution;
currentSolution.ScaleSolution((float)ups);
if (targetSoln.HasValue)
{
Timer.SpawnRepeating(TimeSpan.FromSeconds(1), () =>
{
if (token.IsCancellationRequested)
return;
_solutionContainers.TryAddSolution(targetSoln.Value, solution);
if (target.HasValue)
{
_reactive.DoEntityReaction(target.Value, solution, ReactionMethod.Touch);
}
}, token);
Timer.Spawn(TimeSpan.FromSeconds(applicationTime / 2), () => OnRemoveBlood(entity));
}
}
// Stops Timer, otherwise ApplyOnSkin and ApplyIntoTheBloodstream will last forever
private static void OnRemoveSkin(Entity<PatchComponent> entity)
{
entity.Comp.CancelTokenSourceSkin.Cancel();
}
private static void OnRemoveBlood(Entity<PatchComponent> entity)
{
entity.Comp.CancelTokenSourceBlood.Cancel();
}
private static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan, PatchComponent component)
{
// Using patch only on mobs
return component.OnlyMobs
? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
entMan.HasComponent<MobStateComponent>(entity)
: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
}
}
}