# Conflicts: # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-right.png
20 lines
689 B
C#
20 lines
689 B
C#
using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Popups;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed partial class ChemistrySystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
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public override void Initialize()
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{
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// Why ChemMaster duplicates reagentdispenser nobody knows.
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InitializePatch();
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}
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}
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