Files
OldThink/Content.Server/Ghost/ReturnToBodyEui.cs
Aviu00 74ef19d6a6 Cult update (#220)
* - tweak: Cult door not bump openable.

* - tweak: Better summoning and Narsie

* - tweak: Construct update.

* - tweak: Eldrich blade fits in suit storage.

* - tweak: More spell limit.

* - fix: Fix pylon desc.

* - tweak: Teleport works on cuffed targets.

* - tweak: More popups if target is holy.

* - fix: No rune drawing using fingers.

* - tweak: Better pylon placement & less pylon healing range.

* - tweak: More blood rites charge.

* - fix: Fix max spell amount.

* - tweak: Less cult door and wall health.

* - fix: Constructs are dead IC.

* - add: Revive rune now notifies player.

* - add: Narsie summon rune eui.

* - fix: Fix narsie summon sound not playing for reapers.

* - tweak: Whatever.

* - add: Conceal presence spell.

* - tweak: Tweakz.

* - add: Blood spear.

* - add: Blood boil barrage.

* - tweak: Artificer flies.

* - tweak: Blood bolt color tweaks.

* - tweak: Runic door is bump openable again.

* - fix: Fix concealed door outline.

* - add: Update concealable name and desc.

* - tweak: Remove the unremoveable.

* - tweak: Gift ignore.

* - add: Organs regenerate on rejuvenate.

* - tweak: Brainless cultist is fine.

* - add: Added more fun.

* - add: Add rune descriptions.

* - fix: Fixes.

* - tweak: Blood rites now uses verb.

* - tweak: Bring it back.
2024-03-22 08:23:33 +00:00

53 lines
1.2 KiB
C#

using Content.Server.EUI;
using Content.Shared.Eui;
using Content.Shared.Ghost;
using Content.Shared.Mind;
namespace Content.Server.Ghost;
public sealed class ReturnToBodyEui : BaseEui
{
private readonly SharedMindSystem _mindSystem;
private readonly MindComponent _mind;
private readonly EntityUid _mindId;
private readonly EntityUid? _transferTo;
public ReturnToBodyEui(MindComponent mind, SharedMindSystem mindSystem)
{
_mind = mind;
_mindSystem = mindSystem;
}
// WD START
public ReturnToBodyEui(MindComponent mind, SharedMindSystem mindSystem, EntityUid mindId, EntityUid? transferTo)
{
_mind = mind;
_mindSystem = mindSystem;
_mindId = mindId;
_transferTo = transferTo;
}
// WD END
public override void HandleMessage(EuiMessageBase msg)
{
base.HandleMessage(msg);
if (msg is not ReturnToBodyMessage choice ||
!choice.Accepted)
{
Close();
return;
}
if (_transferTo != null) // WD
_mindSystem.TransferTo(_mindId, _transferTo, mind: _mind);
_mindSystem.UnVisit(_mind.Session);
Close();
}
}