Files
ThereDrD0 164251ffa7 Cherrypicks 5 (#399)
* Give moldy food the "Trash" tag (#29380)

Make moldy food items have the "Trash" tag, so they can be collected.

* Add "Structure" tag to switches, buttons, and levers (#29378)
shit
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Revamped Meteor Swarm (#28974)

* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.

* meteor fixes

* improve meteor spawning (#29057)

* Decrease meteor frequency (#29194)

* Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)

* Revert "Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)"

This reverts commit 4f934f02f17ce55cabc03b965eb1df7738d63148.

* Makes machine parts stackable, removes unused field in stack prototypes (#28434)

* Makes machine parts stacks, removes unused field in stack prototypes

* forgor

* Fix tests

* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely

* detail

* a

* Add pressure and temperature warning text to firelocks (#28341)

* fix firelocks

* missing nukies can be filled in by ghost roles (#28316)

* Revert "missing nukies can be filled in by ghost roles (#28316)"

This reverts commit 99f13e1e45bc778a4941316fde5d89d7b91337ce.

* welding gas mask (#27108)

* welding gas mask

* eek

* Canes + Cane Blade for Syndicate Librarians (#25873)

* Cane + Cane Blade

* Add - type: ContainerContainer

* Add another - type: ContainerContainer

* Fix and add proper ContainerContainer component

* Add UserInterface component

* Remove Space

* Stat Changes

* review

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Fix stupid NPC. (#26868)

* init commit

* Review

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* fixes

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Co-authored-by: VeritableCalamity <34698192+Veritable-Calamity@users.noreply.github.com>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2024-06-30 10:04:27 +03:00

141 lines
4.5 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using Content.Server.NPC.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.CombatMode;
using Robust.Server.Containers;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Melee;
public sealed partial class EscapeOperator : HTNOperator, IHtnConditionalShutdown
{
[Dependency] private readonly IEntityManager _entManager = default!;
private ContainerSystem _container = default!;
private EntityStorageSystem _entityStorage = default!;
[DataField("shutdownState")]
public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
[DataField("targetKey", required: true)]
public string TargetKey = default!;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_container = sysManager.GetEntitySystem<ContainerSystem>();
_entityStorage = sysManager.GetEntitySystem<EntityStorageSystem>();
}
public override void Startup(NPCBlackboard blackboard)
{
base.Startup(blackboard);
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
var target = blackboard.GetValue<EntityUid>(TargetKey);
if (_entityStorage.TryOpenStorage(owner, target))
{
TaskShutdown(blackboard, HTNOperatorStatus.Finished);
return;
}
var melee = _entManager.EnsureComponent<NPCMeleeCombatComponent>(owner);
melee.MissChance = blackboard.GetValueOrDefault<float>(NPCBlackboard.MeleeMissChance, _entManager);
melee.Target = target;
}
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
CancellationToken cancelToken)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager))
{
return (false, null);
}
if (!_container.IsEntityInContainer(owner))
{
return (false, null);
}
if (_entityStorage.TryOpenStorage(owner, target))
{
return (false, null);
}
return (true, null);
}
public void ConditionalShutdown(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
_entManager.System<SharedCombatModeSystem>().SetInCombatMode(owner, false);
_entManager.RemoveComponent<NPCMeleeCombatComponent>(owner);
blackboard.Remove<EntityUid>(TargetKey);
}
public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
{
base.TaskShutdown(blackboard, status);
ConditionalShutdown(blackboard);
}
public override void PlanShutdown(NPCBlackboard blackboard)
{
base.PlanShutdown(blackboard);
ConditionalShutdown(blackboard);
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
base.Update(blackboard, frameTime);
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
HTNOperatorStatus status;
if (_entManager.TryGetComponent<NPCMeleeCombatComponent>(owner, out var combat) &&
blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager))
{
combat.Target = target;
// Success
if (!_container.IsEntityInContainer(owner))
{
status = HTNOperatorStatus.Finished;
}
else
{
if (_entityStorage.TryOpenStorage(owner, target))
{
status = HTNOperatorStatus.Finished;
}
else
{
switch (combat.Status)
{
case CombatStatus.TargetOutOfRange:
case CombatStatus.Normal:
status = HTNOperatorStatus.Continuing;
break;
default:
status = HTNOperatorStatus.Failed;
break;
}
}
}
}
else
{
status = HTNOperatorStatus.Failed;
}
// Mark it as finished to continue the plan.
if (status == HTNOperatorStatus.Continuing && ShutdownState == HTNPlanState.PlanFinished)
{
status = HTNOperatorStatus.Finished;
}
return status;
}
}