Files

76 lines
2.5 KiB
C#

using Content.Server.Chat.Systems;
using Content.Server.Speech.Components;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Humanoid;
using Content.Shared.Speech;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems;
public sealed class VocalSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ChatSystem _chat = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VocalComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<VocalComponent, SexChangedEvent>(OnSexChanged);
SubscribeLocalEvent<VocalComponent, EmoteEvent>(OnEmote);
}
private void OnMapInit(EntityUid uid, VocalComponent component, MapInitEvent args)
{
LoadSounds(uid, component);
}
private void OnSexChanged(EntityUid uid, VocalComponent component, SexChangedEvent args)
{
LoadSounds(uid, component);
}
private void OnEmote(EntityUid uid, VocalComponent component, ref EmoteEvent args)
{
if (args.Handled || !args.Emote.Category.HasFlag(EmoteCategory.Vocal))
return;
// snowflake case for wilhelm scream easter egg
if (args.Emote.ID == component.ScreamId)
{
args.Handled = TryPlayScreamSound(uid, component);
return;
}
// just play regular sound based on emote proto
args.Handled = _chat.TryPlayEmoteSound(uid, component.EmoteSounds, args.Emote);
}
private bool TryPlayScreamSound(EntityUid uid, VocalComponent component)
{
if (_random.Prob(component.WilhelmProbability))
{
_audio.PlayPvs(component.Wilhelm, uid, component.Wilhelm.Params);
return true;
}
return _chat.TryPlayEmoteSound(uid, component.EmoteSounds, component.ScreamId);
}
private void LoadSounds(EntityUid uid, VocalComponent component, Sex? sex = null)
{
if (component.Sounds == null)
return;
sex ??= CompOrNull<HumanoidAppearanceComponent>(uid)?.Sex ?? Sex.Unsexed;
if (!component.Sounds.TryGetValue(sex.Value, out var protoId))
return;
_proto.TryIndex(protoId, out component.EmoteSounds);
}
}