Files
OldThink/Content.Server/Xenoarchaeology/XenoArtifacts/RandomArtifactSpriteSystem.cs
2023-10-19 12:34:31 -07:00

56 lines
2.2 KiB
C#

using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Shared.Item;
using Content.Shared.Xenoarchaeology.XenoArtifacts;
using Robust.Server.GameObjects;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Xenoarchaeology.XenoArtifacts;
public sealed class RandomArtifactSpriteSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IGameTiming _time = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RandomArtifactSpriteComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<RandomArtifactSpriteComponent, ArtifactActivatedEvent>(OnActivated);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<RandomArtifactSpriteComponent, AppearanceComponent>();
while (query.MoveNext(out var uid, out var component, out var appearance))
{
if (component.ActivationStart == null)
continue;
var timeDif = _time.CurTime - component.ActivationStart.Value;
if (timeDif.Seconds >= component.ActivationTime)
{
_appearance.SetData(uid, SharedArtifactsVisuals.IsActivated, false, appearance);
component.ActivationStart = null;
}
}
}
private void OnMapInit(EntityUid uid, RandomArtifactSpriteComponent component, MapInitEvent args)
{
var randomSprite = _random.Next(component.MinSprite, component.MaxSprite + 1);
_appearance.SetData(uid, SharedArtifactsVisuals.SpriteIndex, randomSprite);
_item.SetHeldPrefix(uid, "ano" + randomSprite.ToString("D2")); //set item artifact inhands
}
private void OnActivated(EntityUid uid, RandomArtifactSpriteComponent component, ArtifactActivatedEvent args)
{
_appearance.SetData(uid, SharedArtifactsVisuals.IsActivated, true);
component.ActivationStart = _time.CurTime;
}
}