* fix: constructs are cultists now * rename: announcementPrototype -> arrivalNotificationPrototype * fix: fix naming * fix: hop became head * resprite: cult bola looks like cult stuff now * add: repsrite files * translation: translation for cult bola * tweak: now bola fits in belt * refactor: refactor KnockDownOnCollideSystem * tweak: bolas knockdown on hit * add: energy bola * cleanup: less components
70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
using System.Globalization;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared._White.Announcement;
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using Content.Shared.Radio;
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using Content.Shared.Roles;
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using Robust.Shared.Prototypes;
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namespace Content.Server._White.Announcement;
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public sealed class ArrivalNotificationSystem : EntitySystem
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{
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly RadioSystem _radioSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeAllEvent<PlayerSpawnCompleteEvent>(OnPlayerSpawn);
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}
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private void OnPlayerSpawn(PlayerSpawnCompleteEvent args)
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{
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if (args.JobId == null)
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return;
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if (!_prototypeManager.TryIndex<JobPrototype>(args.JobId, out var jobPrototype))
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return;
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if (jobPrototype.ArrivalNotificationPrototype == null)
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return;
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if (!_prototypeManager.TryIndex<ArrivalNotificationPrototype>(jobPrototype.ArrivalNotificationPrototype, out var notification))
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return;
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var message = GetMessage(args.Mob,
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jobPrototype,
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notification.UseGlobalAnnouncement ? notification.GlobalMessage : notification.Message);
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var senderName = Loc.GetString("head-arrived-sender");
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var source = args.Station;
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if (notification.UseGlobalAnnouncement)
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_chatSystem.DispatchGlobalAnnouncement(message, senderName, colorOverride: Color.Gold);
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message = GetMessage(args.Mob, jobPrototype, notification.Message); // Changing message type for radio notification
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foreach (var channel in notification.RadioChannelsPrototypes)
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{
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if (!_prototypeManager.TryIndex<RadioChannelPrototype>(channel, out _))
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continue;
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_radioSystem.SendRadioMessage(source, message, channel, args.Mob);
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}
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}
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private string GetMessage(EntityUid mob, JobPrototype jobPrototype, string type)
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{
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var message = Loc.GetString(type,
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("character", MetaData(mob).EntityName),
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("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(Loc.GetString(jobPrototype.Name))));
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return message;
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}
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}
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