Files
OldThink/Content.Server/_White/Announcement/ArrivalNotificationSystem.cs
ThereDrD0 d9b8325fa7 Фиксы и фичи еще раз (#426)
* fix: constructs are cultists now

* rename: announcementPrototype -> arrivalNotificationPrototype

* fix: fix naming

* fix: hop became head

* resprite: cult bola looks like cult stuff now

* add: repsrite files

* translation: translation for cult bola

* tweak: now bola fits in belt

* refactor: refactor KnockDownOnCollideSystem

* tweak: bolas knockdown on hit

* add: energy bola

* cleanup: less components
2024-07-06 09:34:29 +03:00

70 lines
2.3 KiB
C#

using System.Globalization;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Radio.EntitySystems;
using Content.Shared._White.Announcement;
using Content.Shared.Radio;
using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Server._White.Announcement;
public sealed class ArrivalNotificationSystem : EntitySystem
{
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly RadioSystem _radioSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeAllEvent<PlayerSpawnCompleteEvent>(OnPlayerSpawn);
}
private void OnPlayerSpawn(PlayerSpawnCompleteEvent args)
{
if (args.JobId == null)
return;
if (!_prototypeManager.TryIndex<JobPrototype>(args.JobId, out var jobPrototype))
return;
if (jobPrototype.ArrivalNotificationPrototype == null)
return;
if (!_prototypeManager.TryIndex<ArrivalNotificationPrototype>(jobPrototype.ArrivalNotificationPrototype, out var notification))
return;
var message = GetMessage(args.Mob,
jobPrototype,
notification.UseGlobalAnnouncement ? notification.GlobalMessage : notification.Message);
var senderName = Loc.GetString("head-arrived-sender");
var source = args.Station;
if (notification.UseGlobalAnnouncement)
_chatSystem.DispatchGlobalAnnouncement(message, senderName, colorOverride: Color.Gold);
message = GetMessage(args.Mob, jobPrototype, notification.Message); // Changing message type for radio notification
foreach (var channel in notification.RadioChannelsPrototypes)
{
if (!_prototypeManager.TryIndex<RadioChannelPrototype>(channel, out _))
continue;
_radioSystem.SendRadioMessage(source, message, channel, args.Mob);
}
}
private string GetMessage(EntityUid mob, JobPrototype jobPrototype, string type)
{
var message = Loc.GetString(type,
("character", MetaData(mob).EntityName),
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(Loc.GetString(jobPrototype.Name))));
return message;
}
}