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OldThink/Content.Server/_White/CoinDice/CoinDiceSystem.cs
2024-11-23 18:41:21 +03:00

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using Content.Shared._White.CoinDice;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
namespace Content.Server._White.CoinDice;
[UsedImplicitly]
public sealed class CoinDiceSystem : SharedCoinDiceSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Roll(EntityUid uid, CoinDiceComponent? die = null)
{
if (!Resolve(uid, ref die))
return;
var roll = _random.Next(1, die.Sides + 1);
SetCurrentSide(uid, roll, die);
var coindiceResult = "";
switch (die.CurrentValue)
{
case 1:
coindiceResult = "орёл";
break;
case 2:
coindiceResult = "решка";
break;
default:
coindiceResult = "ребро";
break;
}
_popup.PopupEntity(Loc.GetString("coindice-component-on-roll-land", ("die", uid), ("currentSide", coindiceResult)), uid);
_audio.PlayPvs(die.Sound, uid);
}
}