28 lines
809 B
C#
28 lines
809 B
C#
using Content.Server.UserInterface;
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using Content.Shared._White.Cult.Items;
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using Robust.Server.GameObjects;
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namespace Content.Server._White.Cult.Items.Components;
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[RegisterComponent]
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public sealed partial class TorchCultistsProviderComponent : Component
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{
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[ViewVariables(VVAccess.ReadOnly)]
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public Enum UserInterfaceKey = CultTeleporterUiKey.Key;
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[ViewVariables(VVAccess.ReadOnly)]
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public EntityUid? ItemSelected;
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[ViewVariables(VVAccess.ReadWrite), DataField("cooldown")]
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public TimeSpan Cooldown = TimeSpan.FromSeconds(30);
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[ViewVariables(VVAccess.ReadWrite), DataField("usesLeft")]
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public int UsesLeft = 3;
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[ViewVariables(VVAccess.ReadOnly)]
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public TimeSpan NextUse = TimeSpan.Zero;
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[ViewVariables(VVAccess.ReadOnly)]
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public bool Active = true;
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}
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