* - fix: Narsie not spawning, items not dropping on paralyze, cult tweaks. * - fix: Diagonal grilles layer. * - add: Cockroaches don't drop organs. * - add: Magic hands now work on interact & disable context menu interaction. * - fix: Shackles speech after doafter. * - tweak: Reduce flashbang knockdown, check for CanLieDown. * - tweak: Hspear limit. * - tweak: Remove knockdown tile friction. * - tweak: Engi belt in sus box. * - fix: Constructs can hear cult chat. * - fix: Desword audio. * - fix: Context menu. * - fix: Actually drop items on paralyze. * - tweak: Revert range reduction. * - add: Update thermal visibility. * - add: NPCs can miss. * - tweak: Update desc. * - fix: Actually fix desword audio. * - tweak: Secret weights & game presets. * - fix: Cult stun.
30 lines
1007 B
C#
30 lines
1007 B
C#
using Content.Server.Popups;
|
|
using Content.Shared._White.Cult.Pylon;
|
|
using Content.Shared.Construction;
|
|
using Content.Shared.Popups;
|
|
using JetBrains.Annotations;
|
|
|
|
namespace Content.Server._White.Cult.Pylon;
|
|
|
|
[UsedImplicitly]
|
|
[DataDefinition]
|
|
public sealed partial class CheckForStructure : IGraphAction
|
|
{
|
|
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
|
|
{
|
|
var xform = entityManager.GetComponent<TransformComponent>(uid);
|
|
var coords = xform.Coordinates;
|
|
if (!SharedPylonComponent.CheckForStructure(coords, entityManager, 9f, uid))
|
|
return;
|
|
|
|
entityManager.QueueDeleteEntity(uid);
|
|
if (userUid != null)
|
|
{
|
|
entityManager.System<PopupSystem>()
|
|
.PopupEntity(Loc.GetString("cult-structure-craft-another-structure-nearby"),
|
|
userUid.Value, userUid.Value, PopupType.MediumCaution);
|
|
}
|
|
entityManager.SpawnEntity("CultRunicMetal4", coords);
|
|
}
|
|
}
|