27 lines
1007 B
C#
27 lines
1007 B
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server._White.Cult.Runes.Comps;
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[RegisterComponent]
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public sealed partial class CultRuneBloodBoilComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("summonMinCount")]
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public uint SummonMinCount = 3;
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[DataField("projectilePrototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string ProjectilePrototype = default!;
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[DataField("projectileSpeed"), ViewVariables(VVAccess.ReadWrite)]
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public float ProjectileSpeed = 20f;
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[DataField("minProjectiles"), ViewVariables(VVAccess.ReadWrite)]
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public int MinProjectiles = 3;
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[DataField("maxProjectiles"), ViewVariables(VVAccess.ReadWrite)]
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public int MaxProjectiles = 9;
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[DataField("projectileRange"), ViewVariables(VVAccess.ReadWrite)]
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public float ProjectileRange = 30f;
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}
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