* fix: morgues and bodybags can store more than 1 entity * fix: rename BluespaceSilo to BluespaceStorage * fix: fix felinid`s missing sound * fix: fix missing hatch airlock`s states * add: translation for hatch airlocks * add: texture localization for airlocks * add: add new word to slang.json * fix: fix wrong letter on cargo airlock`s texture * fix: fix material whitelist part one * git commit * fix: fix lathe whitelist
26 lines
788 B
C#
26 lines
788 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Abilities.Felinid
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{
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[RegisterComponent]
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public sealed partial class FelinidComponent : Component
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{
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/// <summary>
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/// The hairball prototype to use.
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/// </summary>
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[DataField("hairballPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string HairballPrototype = "Hairball";
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[DataField]
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public SoundSpecifier MouseEatingSound = new SoundCollectionSpecifier("eating");
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public EntityUid? HairballAction;
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public EntityUid? EatMouseAction;
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public EntityUid? PotentialTarget = null;
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}
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}
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