Files
OldThink/Content.Server/_White/Felinid/FelinidComponent.cs
ThereDrD0 cdf16c6119 Фиксы (#228)
* fix: morgues and bodybags can store more than 1 entity

* fix: rename BluespaceSilo to BluespaceStorage

* fix: fix felinid`s missing sound

* fix: fix missing hatch airlock`s states

* add: translation for hatch airlocks

* add: texture localization for airlocks

* add: add new word to slang.json

* fix: fix wrong letter on cargo airlock`s texture

* fix: fix material whitelist part one

* git commit

* fix: fix lathe whitelist
2024-03-21 23:20:09 +03:00

26 lines
788 B
C#

using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Prototypes;
namespace Content.Server.Abilities.Felinid
{
[RegisterComponent]
public sealed partial class FelinidComponent : Component
{
/// <summary>
/// The hairball prototype to use.
/// </summary>
[DataField("hairballPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string HairballPrototype = "Hairball";
[DataField]
public SoundSpecifier MouseEatingSound = new SoundCollectionSpecifier("eating");
public EntityUid? HairballAction;
public EntityUid? EatMouseAction;
public EntityUid? PotentialTarget = null;
}
}