Files
OldThink/Content.Server/_White/Reputation/ReputationManager.cs

260 lines
7.5 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Administration;
using Content.Server.Database;
using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using Content.Shared._White.Reputation;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server._White.Reputation;
public sealed class ReputationManager : EntitySystem
{
[Dependency] private readonly IServerDbManager _db = default!;
[Dependency] private readonly IServerNetManager _netMgr = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IPlayerLocator _locator = default!;
private readonly Dictionary<NetUserId, ReputationInfo> _cacheReputation = new();
private readonly Dictionary<NetUserId, DateTime> _playerConnectionTime = new();
private ISawmill _sawmill = default!;
private const string SawmillId = "reputation.logs";
public override void Initialize()
{
base.Initialize();
_netMgr.RegisterNetMessage<ReputationNetMsg>();
_netMgr.Connecting += OnConnecting;
_netMgr.Connected += OnConnected;
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
SubscribeLocalEvent<UpdateCachedReputationEvent>(UpdateCachedReputation);
SubscribeLocalEvent<PlayerBeforeSpawnEvent>(OnPlayerSpawn);
}
#region Cache
private void OnPlayerSpawn(PlayerBeforeSpawnEvent ev)
{
_playerConnectionTime[ev.Player.UserId] = DateTime.UtcNow;
}
private void OnConnected(object? sender, NetChannelArgs e)
{
_cacheReputation.TryGetValue(e.Channel.UserId, out var info);
var msg = new ReputationNetMsg() { Info = info };
_netMgr.ServerSendMessage(msg, e.Channel);
}
private async Task OnConnecting(NetConnectingArgs e)
{
var uid = e.UserId;
var value = await GetPlayerReputation(uid);
if (value == null)
return;
var info = new ReputationInfo() { Value = value.Value };
_cacheReputation[e.UserId] = info;
}
private async void UpdateCachedReputation(UpdateCachedReputationEvent ev)
{
var player = ev.Player;
if (!_cacheReputation.TryGetValue(player, out _))
return;
var value = await GetPlayerReputation(player);
if (value == null)
return;
var info = new ReputationInfo() { Value = value.Value };
_cacheReputation[player] = info;
}
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
{
var connectedPlayers = _netMgr.Channels.Select(channel => channel.UserId).ToList();
var newDictionary = _cacheReputation
.Where(player => connectedPlayers.Contains(player.Key))
.ToDictionary(player => player.Key, player => player.Value);
_cacheReputation.Clear();
_playerConnectionTime.Clear();
foreach (var kvp in newDictionary)
{
_cacheReputation.Add(kvp.Key, kvp.Value);
}
}
#endregion
#region PublicApi
public async void SetPlayerReputation(NetUserId player, float value, string? admin = null)
{
var preValue = await GetPlayerReputation(player);
if (preValue == null)
return;
var guid = player.UserId;
await SetPlayerReputationTask(guid, value);
RaiseLocalEvent(new UpdateCachedReputationEvent(player));
await LogReputationChange(player, preValue.Value, false, admin);
}
public async void ModifyPlayerReputation(NetUserId player, float value, string? admin = null)
{
var preValue = await GetPlayerReputation(player);
if (preValue == null)
return;
var guid = player.UserId;
await ModifyPlayerReputationTask(guid, value);
RaiseLocalEvent(new UpdateCachedReputationEvent(player));
await LogReputationChange(player, preValue.Value, true, admin);
}
public async Task<float?> GetPlayerReputation(NetUserId player)
{
var guid = player.UserId;
return await GetPlayerReputationTask(guid);
}
public bool GetCachedPlayerReputation(NetUserId player, out float? value)
{
var success = _cacheReputation.TryGetValue(player, out var info);
value = info?.Value;
return success;
}
public bool GetCachedPlayerConnection(NetUserId player, out DateTime date)
{
var success = _playerConnectionTime.TryGetValue(player, out var dateTime);
date = dateTime;
return success;
}
public int GetPlayerWeight(float rep)
{
// Min-max return values
const int minValue = 30;
const int maxValue = 50;
// Min-max reputation values
const float minReputation = 0f;
const float maxReputation = 1000f;
if (rep < minReputation)
return 20;
var normalizedReputation = (rep - minReputation) / (maxReputation - minReputation);
var result = (int)(minValue + (normalizedReputation * (maxValue - minValue)));
result = Math.Max(minValue, Math.Min(maxValue, result));
return result;
}
public ICommonSession PickPlayerBasedOnReputation(List<ICommonSession> prefList)
{
var list = new List<ICommonSession>();
foreach (var session in prefList)
{
if (!GetCachedPlayerReputation(session.UserId, out var value))
continue;
if (value == null)
continue;
var weight = GetPlayerWeight(value.Value);
for (var i = 0; i < weight; i++)
{
list.Add(session);
}
}
if (list.Count == 0)
return _random.Pick(prefList);
var number = _random.Next(list.Count - 1);
return list[number];
}
#endregion
#region Private
private async Task SetPlayerReputationTask(Guid player, float value)
{
try
{
await _db.SetPlayerReputation(player, value);
}
catch (Exception)
{
// Nope
}
}
private async Task ModifyPlayerReputationTask(Guid player, float value)
{
try
{
await _db.ModifyPlayerReputation(player, value);
}
catch (Exception)
{
// Nope
}
}
private async Task<float?> GetPlayerReputationTask(Guid player)
{
try
{
return await _db.GetPlayerReputation(player);
}
catch (Exception)
{
return null;
}
}
private async Task LogReputationChange(NetUserId user, float preValue, bool modify, string? admin = null)
{
var located = await _locator.LookupIdAsync(user);
if (located == null)
return;
var newValue = await GetPlayerReputation(user);
if (newValue == null)
return;
var adminName = admin != null ? $" by {admin}" : "";
var msg = modify
? $"Reputation of {located.Username} was modified from {preValue} to {newValue.Value}{adminName}."
: $"Reputation of {located.Username} was set from {preValue} to {newValue.Value}{adminName}.";
_sawmill = _logManager.GetSawmill(SawmillId);
_sawmill.Info(msg);
}
#endregion
}