Files
OldThink/Content.Shared/Construction/MachinePartSystem.cs
ThereDrD0 164251ffa7 Cherrypicks 5 (#399)
* Give moldy food the "Trash" tag (#29380)

Make moldy food items have the "Trash" tag, so they can be collected.

* Add "Structure" tag to switches, buttons, and levers (#29378)
shit
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Revamped Meteor Swarm (#28974)

* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.

* meteor fixes

* improve meteor spawning (#29057)

* Decrease meteor frequency (#29194)

* Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)

* Revert "Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)"

This reverts commit 4f934f02f17ce55cabc03b965eb1df7738d63148.

* Makes machine parts stackable, removes unused field in stack prototypes (#28434)

* Makes machine parts stacks, removes unused field in stack prototypes

* forgor

* Fix tests

* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely

* detail

* a

* Add pressure and temperature warning text to firelocks (#28341)

* fix firelocks

* missing nukies can be filled in by ghost roles (#28316)

* Revert "missing nukies can be filled in by ghost roles (#28316)"

This reverts commit 99f13e1e45bc778a4941316fde5d89d7b91337ce.

* welding gas mask (#27108)

* welding gas mask

* eek

* Canes + Cane Blade for Syndicate Librarians (#25873)

* Cane + Cane Blade

* Add - type: ContainerContainer

* Add another - type: ContainerContainer

* Fix and add proper ContainerContainer component

* Add UserInterface component

* Remove Space

* Stat Changes

* review

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Fix stupid NPC. (#26868)

* init commit

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* fixes

---------

Co-authored-by: VeritableCalamity <34698192+Veritable-Calamity@users.noreply.github.com>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2024-06-30 10:04:27 +03:00

147 lines
6.0 KiB
C#

using System.Linq;
using Content.Shared.Construction.Components;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Examine;
using Content.Shared.Lathe;
using Content.Shared.Materials;
using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
namespace Content.Shared.Construction
{
/// <summary>
/// Deals with machine parts and machine boards.
/// </summary>
public sealed class MachinePartSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly SharedLatheSystem _lathe = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MachineBoardComponent, ExaminedEvent>(OnMachineBoardExamined);
}
private void OnMachineBoardExamined(EntityUid uid, MachineBoardComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
using (args.PushGroup(nameof(MachineBoardComponent)))
{
args.PushMarkup(Loc.GetString("machine-board-component-on-examine-label"));
foreach (var (part, amount) in component.Requirements)
{
args.PushMarkup(Loc.GetString("machine-board-component-required-element-entry-text",
("amount", amount),
("requiredElement", Loc.GetString(_prototype.Index<MachinePartPrototype>(part).Name))));
}
foreach (var (material, amount) in component.MaterialRequirements)
{
args.PushMarkup(Loc.GetString("machine-board-component-required-element-entry-text",
("amount", amount),
("requiredElement", Loc.GetString(material.Name))));
}
foreach (var (_, info) in component.ComponentRequirements)
{
args.PushMarkup(Loc.GetString("machine-board-component-required-element-entry-text",
("amount", info.Amount),
("requiredElement", Loc.GetString(info.ExamineName))));
}
foreach (var (_, info) in component.TagRequirements)
{
args.PushMarkup(Loc.GetString("machine-board-component-required-element-entry-text",
("amount", info.Amount),
("requiredElement", Loc.GetString(info.ExamineName))));
}
}
}
public Dictionary<string, int> GetMachineBoardMaterialCost(Entity<MachineBoardComponent> entity, int coefficient = 1)
{
var (_, comp) = entity;
var materials = new Dictionary<string, int>();
foreach (var (partId, amount) in comp.Requirements)
{
var partProto = _prototype.Index<MachinePartPrototype>(partId);
if (!_lathe.TryGetRecipesFromEntity(partProto.StockPartPrototype, out var recipes))
continue;
var partRecipe = recipes[0];
if (recipes.Count > 1)
partRecipe = recipes.MinBy(p => p.RequiredMaterials.Values.Sum());
foreach (var (mat, matAmount) in partRecipe!.RequiredMaterials)
{
materials.TryAdd(mat, 0);
materials[mat] += matAmount * amount * coefficient;
}
}
foreach (var (stackId, amount) in comp.MaterialIdRequirements)
{
var stackProto = _prototype.Index<StackPrototype>(stackId);
var defaultProto = _prototype.Index(stackProto.Spawn);
if (defaultProto.TryGetComponent<PhysicalCompositionComponent>(out var physComp))
{
foreach (var (mat, matAmount) in physComp.MaterialComposition)
{
materials.TryAdd(mat, 0);
materials[mat] += matAmount * amount * coefficient;
}
}
else if (_lathe.TryGetRecipesFromEntity(stackProto.Spawn, out var recipes))
{
var partRecipe = recipes[0];
if (recipes.Count > 1)
partRecipe = recipes.MinBy(p => p.RequiredMaterials.Values.Sum());
foreach (var (mat, matAmount) in partRecipe!.RequiredMaterials)
{
materials.TryAdd(mat, 0);
materials[mat] += matAmount * amount * coefficient;
}
}
}
var genericPartInfo = comp.ComponentRequirements.Values.Concat(comp.ComponentRequirements.Values);
foreach (var info in genericPartInfo)
{
var amount = info.Amount;
var defaultProtoId = info.DefaultPrototype;
if (_lathe.TryGetRecipesFromEntity(defaultProtoId, out var recipes))
{
var partRecipe = recipes[0];
if (recipes.Count > 1)
partRecipe = recipes.MinBy(p => p.RequiredMaterials.Values.Sum());
foreach (var (mat, matAmount) in partRecipe!.RequiredMaterials)
{
materials.TryAdd(mat, 0);
materials[mat] += matAmount * amount * coefficient;
}
}
else if (_prototype.TryIndex(defaultProtoId, out var defaultProto) &&
defaultProto.TryGetComponent<PhysicalCompositionComponent>(out var physComp))
{
foreach (var (mat, matAmount) in physComp.MaterialComposition)
{
materials.TryAdd(mat, 0);
materials[mat] += matAmount * amount * coefficient;
}
}
}
return materials;
}
}
}