* - fix: Fix animals standing. * - fix: Stuff drop from hands on stun or death even if lying. * - tweak: Tentacle gun no longer stuns. * - fix: Space cleaner now evaporates. * - remove: No crew monitor objective. * - fix: Fix time beacon. * - tweak: Revert neuro implant buff. * - tweak: Nerf dagger. * - fix: Fix void adaptation not working.
24 lines
701 B
C#
24 lines
701 B
C#
using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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namespace Content.Shared.Fluids;
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public abstract partial class SharedPuddleSystem
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{
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[ValidatePrototypeId<ReagentPrototype>]
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private const string Water = "Water";
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[ValidatePrototypeId<ReagentPrototype>]
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private const string HolyWater = "Holywater";
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[ValidatePrototypeId<ReagentPrototype>]
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private const string SpaceCleaner = "SpaceCleaner";
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public static readonly string[] EvaporationReagents = { Water, HolyWater, SpaceCleaner };
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public bool CanFullyEvaporate(Solution solution)
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{
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return solution.GetTotalPrototypeQuantity(EvaporationReagents) == solution.Volume;
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}
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}
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