Files
OldThink/Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
2024-08-24 14:25:47 +03:00

316 lines
11 KiB
C#

using System.Linq;
using Content.Shared._Amour.Hole;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Shared.Humanoid;
[DataDefinition]
[Serializable, NetSerializable]
public sealed partial class HumanoidCharacterAppearance : ICharacterAppearance
{
public HumanoidCharacterAppearance(string hairStyleId,
Color hairColor,
string facialHairStyleId,
Color facialHairColor,
Color eyeColor,
Color skinColor,
List<Marking> markings,
byte height,
List<Genital> gens)
{
HairStyleId = hairStyleId;
HairColor = ClampColor(hairColor);
FacialHairStyleId = facialHairStyleId;
FacialHairColor = ClampColor(facialHairColor);
EyeColor = ClampColor(eyeColor);
SkinColor = ClampColor(skinColor);
Markings = markings;
Height = height;
Genitals = gens;
}
[DataField("hair")]
public string HairStyleId { get; private set; }
[DataField("hairColor")]
public Color HairColor { get; private set; }
[DataField("facialHair")]
public string FacialHairStyleId { get; private set; }
[DataField("facialHairColor")]
public Color FacialHairColor { get; private set; }
[DataField("eyeColor")]
public Color EyeColor { get; private set; }
[DataField("skinColor")]
public Color SkinColor { get; private set; }
[DataField("markings")]
public List<Marking> Markings { get; private set; }
[DataField("genitals")]
public List<Genital> Genitals { get; private set; } //AMOUR
[DataField]
public byte Height { get; private set; } //AMOUR
public HumanoidCharacterAppearance WithHairStyleName(string newName)
{
return new HumanoidCharacterAppearance(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor,
SkinColor, Markings, Height, Genitals);
}
public HumanoidCharacterAppearance WithHairColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor,
SkinColor, Markings, Height, Genitals);
}
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
{
return new HumanoidCharacterAppearance(HairStyleId, HairColor, newName, FacialHairColor, EyeColor,
SkinColor, Markings, Height, Genitals);
}
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor,
SkinColor, Markings, Height, Genitals);
}
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor,
SkinColor, Markings, Height, Genitals);
}
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor,
newColor, Markings, Height, Genitals);
}
public HumanoidCharacterAppearance WithMarkings(List<Marking> newMarkings)
{
return new HumanoidCharacterAppearance(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor,
SkinColor, newMarkings, Height, Genitals);
}
public HumanoidCharacterAppearance WithGenitals(List<Genital> genitals)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Height,
genitals);
}
public HumanoidCharacterAppearance WithHeight(byte height)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, height,
Genitals);
}
public HumanoidCharacterAppearance() : this(
HairStyles.DefaultHairStyle,
Color.Black,
HairStyles.DefaultFacialHairStyle,
Color.Black,
Color.Black,
Humanoid.SkinColor.ValidHumanSkinTone,
[],
128,
[]
)
{
}
public static string DefaultWithBodyType(string species)
{
var speciesPrototype = IoCManager.Resolve<IPrototypeManager>().Index<SpeciesPrototype>(species);
return speciesPrototype.BodyTypes.First();
}
public static HumanoidCharacterAppearance DefaultWithSpecies(string species)
{
var speciesPrototype = IoCManager.Resolve<IPrototypeManager>().Index<SpeciesPrototype>(species);
var skinColor = speciesPrototype.SkinColoration switch
{
HumanoidSkinColor.HumanToned => Humanoid.SkinColor.HumanSkinTone(speciesPrototype.DefaultHumanSkinTone),
HumanoidSkinColor.Hues => speciesPrototype.DefaultSkinTone,
HumanoidSkinColor.TintedHues => Humanoid.SkinColor.TintedHues(speciesPrototype.DefaultSkinTone),
_ => Humanoid.SkinColor.ValidHumanSkinTone
};
return new(
HairStyles.DefaultHairStyle,
Color.Black,
HairStyles.DefaultFacialHairStyle,
Color.Black,
Color.Black,
skinColor,
[],
128,
[]
);
}
private static IReadOnlyList<Color> RealisticEyeColors = new List<Color>
{
Color.Brown,
Color.Gray,
Color.Azure,
Color.SteelBlue,
Color.Black
};
public static HumanoidCharacterAppearance Random(string species, Sex sex)
{
var random = IoCManager.Resolve<IRobustRandom>();
var markingManager = IoCManager.Resolve<MarkingManager>();
var hairStyles = markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.Hair, species).Keys.ToList();
var facialHairStyles = markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.FacialHair, species).Keys.ToList();
var newHairStyle = hairStyles.Count > 0
? random.Pick(hairStyles)
: HairStyles.DefaultHairStyle;
var newFacialHairStyle = facialHairStyles.Count == 0 || sex == Sex.Female
? HairStyles.DefaultFacialHairStyle
: random.Pick(facialHairStyles);
var newHairColor = random.Pick(HairStyles.RealisticHairColors);
newHairColor = newHairColor
.WithRed(RandomizeColor(newHairColor.R))
.WithGreen(RandomizeColor(newHairColor.G))
.WithBlue(RandomizeColor(newHairColor.B));
// TODO: Add random markings
var newEyeColor = random.Pick(RealisticEyeColors);
var skinType = IoCManager.Resolve<IPrototypeManager>().Index<SpeciesPrototype>(species).SkinColoration;
var newSkinColor = new Color(random.NextFloat(1), random.NextFloat(1), random.NextFloat(1), 1);
switch (skinType)
{
case HumanoidSkinColor.HumanToned:
var tone = Math.Round(Humanoid.SkinColor.HumanSkinToneFromColor(newSkinColor));
newSkinColor = Humanoid.SkinColor.HumanSkinTone((int)tone);
break;
case HumanoidSkinColor.Hues:
break;
case HumanoidSkinColor.TintedHues:
newSkinColor = Humanoid.SkinColor.ValidTintedHuesSkinTone(newSkinColor);
break;
}
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor,
newEyeColor, newSkinColor, [], 128, []);
float RandomizeColor(float channel)
{
return MathHelper.Clamp01(channel + random.Next(-25, 25) / 100f);
}
}
public static Color ClampColor(Color color)
{
return new(color.RByte, color.GByte, color.BByte);
}
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance, string species, string bodyType, string[] sponsorMarkings, Sex sex)
{
var hairStyleId = appearance.HairStyleId;
var facialHairStyleId = appearance.FacialHairStyleId;
var hairColor = ClampColor(appearance.HairColor);
var facialHairColor = ClampColor(appearance.FacialHairColor);
var eyeColor = ClampColor(appearance.EyeColor);
var proto = IoCManager.Resolve<IPrototypeManager>();
var markingManager = IoCManager.Resolve<MarkingManager>();
// WD-EDIT
if (proto.TryIndex(hairStyleId, out MarkingPrototype? hairProto) &&
hairProto.SponsorOnly &&
!sponsorMarkings.Contains(hairStyleId))
{
hairStyleId = HairStyles.DefaultHairStyle;
}
if (proto.TryIndex(facialHairStyleId, out MarkingPrototype? facialHairProto) &&
facialHairProto.SponsorOnly &&
!sponsorMarkings.Contains(facialHairStyleId))
{
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
}
// WD-EDIT
// AMOUR EDIT
var genitals = new List<Genital>();
foreach (var genital in appearance.Genitals)
{
if (proto.TryIndex(genital.GenitalId, out _))
genitals.Add(genital);
}
// END AMOUR EDIT
if (!markingManager.MarkingsByCategory(MarkingCategories.Hair).ContainsKey(hairStyleId))
{
hairStyleId = HairStyles.DefaultHairStyle;
}
if (!markingManager.MarkingsByCategory(MarkingCategories.FacialHair).ContainsKey(facialHairStyleId))
{
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
}
var markingSet = new MarkingSet();
var skinColor = appearance.SkinColor;
if (proto.TryIndex(species, out SpeciesPrototype? speciesProto))
{
markingSet = new MarkingSet(appearance.Markings, speciesProto.MarkingPoints, markingManager, proto);
markingSet.EnsureValid(markingManager);
if (!Humanoid.SkinColor.VerifySkinColor(speciesProto.SkinColoration, skinColor))
{
skinColor = Humanoid.SkinColor.ValidSkinTone(speciesProto.SkinColoration, skinColor);
}
markingSet.EnsureSpecies(species, bodyType, skinColor, markingManager);
// WD-EDIT
markingSet.FilterSponsor(sponsorMarkings, markingManager);
// WD-EDIT
markingSet.EnsureSexes(sex, markingManager);
}
return new HumanoidCharacterAppearance(
hairStyleId,
hairColor,
facialHairStyleId,
facialHairColor,
eyeColor,
skinColor,
markingSet.GetForwardEnumerator().ToList(),
appearance.Height, genitals);
}
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
{
if (maybeOther is not HumanoidCharacterAppearance other) return false;
if (HairStyleId != other.HairStyleId) return false;
if (!HairColor.Equals(other.HairColor)) return false;
if (FacialHairStyleId != other.FacialHairStyleId) return false;
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
if (!EyeColor.Equals(other.EyeColor)) return false;
if (!SkinColor.Equals(other.SkinColor)) return false;
if (!Markings.SequenceEqual(other.Markings)) return false;
return true;
}
}