Files
OldThink/Content.Shared/Kitchen/Components/KitchenSpikeComponent.cs
Aviu00 649ded64d6 Разное (#385)
* - add: Meatspike changes.

* - fix: Fix socks.

* - remove: No light status.

* - tweak: Raptor tweak.

* - fix: Fix exception.

* - remove: Remove unsexed.

* - tweak: Crossbow tweak.

* - add: More meatspike.

* - tweak: Nerf buff rune.

* - tweak: No throwing during incorporeal.

* - add: Incorporeal magic cooldown.
2024-06-26 14:56:29 +03:00

41 lines
1.2 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Kitchen.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedKitchenSpikeSystem))]
public sealed partial class KitchenSpikeComponent : Component
{
[DataField("delay")]
public float SpikeDelay = 2.0f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
public List<string>? PrototypesToSpawn;
// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
public string MeatSource1p = "?";
public string MeatSource0 = "?";
public string Victim = "?";
// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
public bool InUse;
[Serializable, NetSerializable]
public enum KitchenSpikeVisuals : byte
{
Status
}
[Serializable, NetSerializable]
public enum KitchenSpikeStatus : byte
{
Empty,
Bloody
}
}