Files
OldThink/Content.Shared/Silicons/Laws/Components/EmagSiliconLawComponent.cs
Jajsha 27592ba898 Tweak borg laws (#24698)
* Change emagged laws to append modifiers instead of completely changing them.

* Maybe fix everything not working

* bugfix

* Fix missing secrecy law and allow basic borgs to be emagged correctly

* Localization

* Actual localization

* test

* Test

* Remove dummy debug value

* Fix bad law ordering

* Tweak the secrecy law

* Minor law tweaks

* Remove obsolete argument

* Fix YAML
2024-02-01 00:02:49 -05:00

47 lines
1.5 KiB
C#

using Content.Shared.Roles;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Audio;
namespace Content.Shared.Silicons.Laws.Components;
/// <summary>
/// This is used for an entity that grants a special "obey" law when emagged.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSiliconLawSystem))]
public sealed partial class EmagSiliconLawComponent : Component
{
/// <summary>
/// The name of the person who emagged this law provider.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string? OwnerName;
/// <summary>
/// Does the panel need to be open to EMAG this law provider.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool RequireOpenPanel = true;
/// <summary>
/// How long the borg is stunned when it's emagged. Setting to 0 will disable it.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan StunTime = TimeSpan.Zero;
/// <summary>
/// A role given to entities with this component when they are emagged.
/// Mostly just for admin purposes.
/// </summary>
[DataField]
public ProtoId<AntagPrototype>? AntagonistRole = "SubvertedSilicon";
/// <summary>
/// The sound that plays for the borg player
/// to let them know they've been emagged
/// </summary>
[DataField]
public SoundSpecifier EmaggedSound = new SoundPathSpecifier("/Audio/Ambience/Antag/emagged_borg.ogg");
}