* ion storm event prototype + locale * add lawsets * use lawsets, make borgs ion storm targets * ion storm rule and ion storm target * lawset prototype * use lawsets * update silicon law system to use lawsets and support ion storm event * new toys * fix * more fix * fixy * ion storm admin logging * assigning laws makes borg provide its own laws, other stuff * 1h reoccurence * 50% chance * better call saul * emagLaws is required * add announcment audio * fixy * family friendly gaming * fixy * address reviews * fixy * more fixy and no erp * pro --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
73 lines
1.8 KiB
C#
73 lines
1.8 KiB
C#
using Content.Shared.Actions;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Silicons.Laws.Components;
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/// <summary>
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/// This is used for entities which are bound to silicon laws and can view them.
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/// </summary>
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[RegisterComponent, Access(typeof(SharedSiliconLawSystem))]
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public sealed partial class SiliconLawBoundComponent : Component
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{
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/// <summary>
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/// The sidebar action that toggles the laws screen.
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/// </summary>
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[DataField]
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public EntProtoId ViewLawsAction = "ActionViewLaws";
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/// <summary>
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/// The action for toggling laws. Stored here so we can remove it later.
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/// </summary>
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[DataField]
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public EntityUid? ViewLawsActionEntity;
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/// <summary>
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/// The last entity that provided laws to this entity.
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/// </summary>
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[DataField]
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public EntityUid? LastLawProvider;
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}
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/// <summary>
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/// Event raised to get the laws that a law-bound entity has.
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///
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/// Is first raised on the entity itself, then on the
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/// entity's station, then on the entity's grid,
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/// before being broadcast.
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/// </summary>
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/// <param name="Entity"></param>
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[ByRefEvent]
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public record struct GetSiliconLawsEvent(EntityUid Entity)
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{
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public EntityUid Entity = Entity;
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public SiliconLawset Laws = new();
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public bool Handled = false;
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}
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public sealed partial class ToggleLawsScreenEvent : InstantActionEvent
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{
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}
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[NetSerializable, Serializable]
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public enum SiliconLawsUiKey : byte
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{
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Key
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}
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[Serializable, NetSerializable]
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public sealed class SiliconLawBuiState : BoundUserInterfaceState
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{
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public List<SiliconLaw> Laws;
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public HashSet<string>? RadioChannels;
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public SiliconLawBuiState(List<SiliconLaw> laws, HashSet<string>? radioChannels)
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{
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Laws = laws;
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RadioChannels = radioChannels;
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}
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}
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