* Handheld teleporter portals now must start on the same grid. (#28423) Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> * hand teleport portals now may start in the same grid. (#28556) * Implement vital chef's hat functionality (#25950) * Implement crucial chef's hat functionality * Unified stopping code and added events. * Added documentation to events * Rerun tests * Made review changes, and fixed potential desync bug. * Update whitelist * Make Hamlet a valid chef's hat pilot (#29191) * Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709) * Update DevourSystem.cs * Update DevourSystem.cs * Update Content.Server/Devour/DevourSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Treatment of blood loss in the Rat King (#26887) Bloodloss-RatKing * - fix: Fix error. --------- Co-authored-by: Moony <moony@hellomouse.net> Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: IlyaElDunaev <154531074+IlyaElDunaev@users.noreply.github.com>
55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Teleportation.Components;
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/// <summary>
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/// Creates portals. If two are created, both are linked together--otherwise the first teleports randomly.
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/// Using it with both portals active deactivates both.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class HandTeleporterComponent : Component
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{
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[ViewVariables, DataField("firstPortal")]
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public EntityUid? FirstPortal = null;
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[ViewVariables, DataField("secondPortal")]
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public EntityUid? SecondPortal = null;
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/// <summary>
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/// Portals can't be placed on different grids?
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/// </summary>
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[DataField]
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public bool AllowPortalsOnDifferentGrids;
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[DataField("firstPortalPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string FirstPortalPrototype = "PortalRed";
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[DataField("secondPortalPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string SecondPortalPrototype = "PortalBlue";
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[DataField("newPortalSound")] public SoundSpecifier NewPortalSound =
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new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg")
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{
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Params = AudioParams.Default.WithVolume(-2f)
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};
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[DataField("clearPortalsSound")]
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public SoundSpecifier ClearPortalsSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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/// <summary>
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/// Delay for creating the portals in seconds.
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/// </summary>
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[DataField("portalCreationDelay")]
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public float PortalCreationDelay = 1.0f;
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}
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[Serializable, NetSerializable]
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public sealed partial class TeleporterDoAfterEvent : SimpleDoAfterEvent
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{
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}
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