Files
OldThink/Content.Shared/Teleportation/Components/HandTeleporterComponent.cs
Aviu00 3bfc442f7b Cherrypicks 2 (#371)
* Handheld teleporter portals now must start on the same grid. (#28423)

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>

* hand teleport portals now may start in the same grid. (#28556)

* Implement vital chef's hat functionality (#25950)

* Implement crucial chef's hat functionality

* Unified stopping code and added events.

* Added documentation to events

* Rerun tests

* Made review changes, and fixed potential desync bug.

* Update whitelist

* Make Hamlet a valid chef's hat pilot (#29191)

* Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709)

* Update DevourSystem.cs

* Update DevourSystem.cs

* Update Content.Server/Devour/DevourSystem.cs

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Treatment of blood loss in the Rat King (#26887)

Bloodloss-RatKing

* - fix: Fix error.

---------

Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: IlyaElDunaev <154531074+IlyaElDunaev@users.noreply.github.com>
2024-06-20 19:24:36 +03:00

55 lines
1.9 KiB
C#

using Content.Shared.DoAfter;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Teleportation.Components;
/// <summary>
/// Creates portals. If two are created, both are linked together--otherwise the first teleports randomly.
/// Using it with both portals active deactivates both.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class HandTeleporterComponent : Component
{
[ViewVariables, DataField("firstPortal")]
public EntityUid? FirstPortal = null;
[ViewVariables, DataField("secondPortal")]
public EntityUid? SecondPortal = null;
/// <summary>
/// Portals can't be placed on different grids?
/// </summary>
[DataField]
public bool AllowPortalsOnDifferentGrids;
[DataField("firstPortalPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string FirstPortalPrototype = "PortalRed";
[DataField("secondPortalPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string SecondPortalPrototype = "PortalBlue";
[DataField("newPortalSound")] public SoundSpecifier NewPortalSound =
new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg")
{
Params = AudioParams.Default.WithVolume(-2f)
};
[DataField("clearPortalsSound")]
public SoundSpecifier ClearPortalsSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
/// <summary>
/// Delay for creating the portals in seconds.
/// </summary>
[DataField("portalCreationDelay")]
public float PortalCreationDelay = 1.0f;
}
[Serializable, NetSerializable]
public sealed partial class TeleporterDoAfterEvent : SimpleDoAfterEvent
{
}