Files
OldThink/Content.Shared/_White/Collision/BlurOnCollideSystem.cs
Aviu00 9950864b8b Фиксы (#439)
* - fix: Ebow.

* - fix: Cult deconversion.

* - add: Bola update.

* - fix: Error.

* - fix: Holoprojectors.

* - fix: Clumsy.
2024-07-14 15:27:20 +03:00

39 lines
1.2 KiB
C#

using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Projectiles;
using Content.Shared.Standing.Systems;
using Content.Shared.StatusEffect;
using Content.Shared.Throwing;
namespace Content.Shared._White.Collision;
public sealed class BlurOnCollideSystem : EntitySystem
{
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BlurOnCollideComponent, ProjectileHitEvent>(OnProjectileHit);
SubscribeLocalEvent<BlurOnCollideComponent, ThrowDoHitEvent>(OnEntityHit);
}
private void OnEntityHit(Entity<BlurOnCollideComponent> ent, ref ThrowDoHitEvent args)
{
ApplyEffects(args.Target, ent.Comp);
}
private void OnProjectileHit(Entity<BlurOnCollideComponent> ent, ref ProjectileHitEvent args)
{
ApplyEffects(args.Target, ent.Comp);
}
private void ApplyEffects(EntityUid target, BlurOnCollideComponent component)
{
_statusEffects.TryAddStatusEffect<BlurryVisionComponent>(target,
"BlurryVision",
TimeSpan.FromSeconds(component.BlurTime),
true);
}
}