Files
OldThink/Content.Shared/_White/Cult/Actions/CultActions.cs
Aviu00 2b5838657d Blood and more (#516)
* - tweak: Teleport only works on cultists.

* - add: Better twisted construction.

* - tweak: Free engivend.
2024-07-30 19:31:34 +03:00

85 lines
2.2 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Magic;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Shared._White.Cult.Actions;
public sealed partial class CultTwistedConstructionActionEvent : EntityTargetActionEvent, ISpeakSpell
{
[DataField("speech")]
public string? Speech { get; private set; }
[DataField]
public EntProtoId RunicDoor = "AirlockGlassCult";
[DataField]
public EntProtoId Effect = "EffectConstructRed";
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(4);
[DataField]
public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
}
public sealed partial class CultSummonDaggerActionEvent : InstantActionEvent, ISpeakSpell
{
[DataField("speech")]
public string? Speech { get; private set; }
}
public sealed partial class CultStunActionEvent : InstantActionEvent
{
}
public sealed partial class CultTeleportTargetActionEvent : EntityTargetActionEvent, ISpeakSpell
{
[DataField("speech")]
public string? Speech { get; private set; }
}
public sealed partial class CultElectromagneticPulseInstantActionEvent : InstantActionEvent, ISpeakSpell
{
[DataField("speech")]
public string? Speech { get; private set; }
}
public sealed partial class CultShadowShacklesTargetActionEvent : EntityTargetActionEvent, ISpeakSpell
{
[DataField("speech")]
public string? Speech { get; private set; }
}
public sealed partial class CultSummonCombatEquipmentTargetActionEvent : EntityTargetActionEvent
{
}
[Virtual]
public partial class CultConcealPresenceInstantActionEvent : InstantActionEvent, ISpeakSpell
{
[DataField("speech")]
public string? Speech { get; private set; }
}
public sealed partial class CultConcealInstantActionEvent : CultConcealPresenceInstantActionEvent
{
}
public sealed partial class CultRevealInstantActionEvent : CultConcealPresenceInstantActionEvent
{
}
public sealed partial class CultBloodRitesInstantActionEvent : InstantActionEvent, ISpeakSpell
{
[DataField("speech")]
public string? Speech { get; private set; }
}
public sealed partial class CultBloodSpearRecallInstantActionEvent : InstantActionEvent
{
}