Files
OldThink/Content.Shared/_White/Flamethrower/GasAmmoProviderComponent.cs

32 lines
914 B
C#

using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared._White.Flamethrower;
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
public sealed partial class GasAmmoProviderComponent : AmmoProviderComponent
{
[DataField("gasUsage", required: true)]
[AutoNetworkedField]
public float GasUsage;
[ViewVariables]
[AutoNetworkedField]
public int Shots;
[ViewVariables]
[AutoNetworkedField]
public int Capacity;
[ViewVariables]
[AutoNetworkedField]
public float Pressure;
[ViewVariables(VVAccess.ReadWrite), DataField("proto", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
[AutoNetworkedField]
public string Prototype = default!;
}