20 lines
752 B
C#
20 lines
752 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._White.Item.DelayedKnockdown;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DelayedKnockdownOnHitComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public TimeSpan Delay = TimeSpan.FromSeconds(2);
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public TimeSpan KnockdownTime = TimeSpan.FromSeconds(5);
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public TimeSpan StutterTime = TimeSpan.FromSeconds(16);
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public TimeSpan JitterTime = TimeSpan.FromSeconds(40);
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}
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