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using System.Runtime.CompilerServices;
namespace Content.Shared._White.Spline;
public abstract class Spline<T> : ISpline<T>
{
public abstract T SamplePosition(ReadOnlySpan<T> controlPoints, float u);
public abstract T SampleVelocity(ReadOnlySpan<T> controlPoints, float u);
public abstract (T Position, T Velocity) SamplePositionVelocity(ReadOnlySpan<T> controlPoints, float u);
public virtual IEnumerable<float> IteratePointParamsByLength(T[] controlPoints, float lengthStepSize)
{
//ну а хули нам наивным салюшонам
for (var u = 0; u < controlPoints.Length - 1; u++)
{
var segmentLength = ApproximateArcLength(controlPoints, u);
var tStepSize = lengthStepSize / segmentLength;
for (var t = 0f; t < 1; t += tStepSize)
{
yield return u + t;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public virtual float GetControlGroupAmount(int controlPointAmount)
{
return controlPointAmount - 1f;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected virtual float ApproximateArcLength(ReadOnlySpan<T> controlPoints, float u)
{
return Magnitude(Subtract(controlPoints[(int) u], controlPoints[(int) u + 1]));
}
protected abstract T Add(T op1, T op2);
protected abstract T Subtract(T op1, T op2);
protected abstract float Magnitude(T op1);
}