* setup codebase * make auto-fire, but its broken * collider problem * fix rate, add toggle port * add laser * power cages * ginormous cells * fix inhand * add pirate cannon * salvage gun * functional Nuke cannon * rewrite to standart grenade * fix naming, add emp sprite * grenade cartridge * thruster fix * nuke cannon * audio + visual polish * balance tweak * tweaks * laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage * resprite energy cages, start implementing in game * fix cage recharger craft * add small laser gun * fix colliders * add lasers and ptk to research and crafting * finish implementing weapon to rnd and sec * some fixes * splitted grenades and cannon balls * integrate new cannon balls * tweaks stick * move circuits to sectechfab, fix * fix? * add ability to E shoot, without signals * fix! * fix?!?! and naming tweak * go! * Lank fix * oh * mornings don't start with coffee. * the morning starts with bug fixes. * fucking bugs! * finally * it is now possible to craft projectiles separately from cartridges * +2 fix * refactor * piu * More weight * add AutoShootGunComponent * move autoshoot to partial * SetEnabled() * some fixes * remove CanShootWithoutUser field * remove null-checks ToCoordinates from AttemptShoot() * war without reason * return to home * ? * forgot remove it * review * Fix formatting and update path --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
42 lines
845 B
JSON
42 lines
845 B
JSON
{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "https://github.com/discordia-space/CEV-Eris/raw/e1d495c3faf4642b6ec1c4be8acc7cd5bc51d785/icons/obj/ammo.dmi, ball, glassshot and grapeshot Made by Alekshhh (Github) for ss1, emp made by TheShuEd (github)",
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"states": [
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{
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"name": "baton"
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},
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{
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"name": "blast"
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},
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{
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"name": "flash"
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},
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{
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"name": "frag"
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},
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{
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"name": "rpg"
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},
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{
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"name": "ball"
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},
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{
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"name": "emp"
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},
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{
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"name": "grapeshot"
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},
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{
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"name": "glassshot"
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},
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{
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"name": "spent"
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}
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]
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}
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